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Chun‐Fa Chang
Observed names:
C. Chang,
C.-L. Chang,
C.L. Chang,
Chang, Chun-Fa,
Chun-Fa Chang,
Chun-fa Chang
show all 6
Institution:
National Taiwan Normal University
Observed institutions:
University of North Carolina at Chapel Hill,
National Taiwan Normal University,
National Tsing Hua University,
New York Institute of Technology,
Monash University,
Delft University of Technology
show all 6
ORCID:
0000-0001-9480-4285
Observed ORCID:
0000-0001-9480-4285
OpenAlex ID:
A5000498790
LDI tree: a hierarchical representation for image-based rendering
1999
·
Chun-Fa Chang
, Gary Bishop
, et al.
·
ACM SIGGRAPH Conference (SIGGRAPH)
·
155
Shadow detection and removal for traffic images
2004
·
J.M. Wang
, Y.C. Chung
, et al.
·
IEEE International Conference on Networking, Sensing and Control (ICNSC)
·
102
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
2002
·
Chun-Fa Chang
, Shyh-Haur Ger
·
Lecture notes in computer science
·
92
Z 3: an economical hardware technique for high-quality antialiasing and transparency
1999
·
Norman P. Jouppi
, Chun-Fa Chang
·
Eurographics Conference on Graphics Hardware
·
69
PDF
A New Metal–Ferroelectric$(hboxPbZr_0.53hboxTi_0.47hboxO_3)$–Insulator$(hboxDy_2hboxO_3)$–Semiconductor (MFIS) FET for Nonvolatile Memory Applications
2006
·
T.P. Juan
, C. Chang
, et al.
·
IEEE Electron Device Letters
·
60
Nonlinear revision control for images
2011
·
Hsiang-Ting Chen
, Li-Yi Wei
, et al.
·
ACM Transactions on Graphics
·
45
Nonlinear revision control for images
2011
·
Hsiang-Ting Chen
, Li-Yi Wei
, et al.
·
ACM SIGGRAPH Conference (SIGGRAPH)
·
44
Level-of-detail representation of bidirectional texture functions for real-time rendering
2005
·
Wan-Chun Ma
, Sung-Hsiang Chao
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
34
Real-Time Rendering of Watercolor Effects for Virtual Environments
2004
·
Su Ian Eugene Lei
, Chun-Fa Chang
·
Lecture notes in computer science
·
24
An efficient representation of complex materials for real-time rendering
2004
·
Wan-Chun Ma
, Sung-Hsiang Chao
, et al.
·
ACM Symposium on Virtual Reality Software and Technology (VRST)
·
19
GPU-based Ocean Rendering
2006
·
Yung-feng Chiu
, Chun-fa Chang
·
IEEE International Conference on Multimedia and Expo (ICME)
·
16
A framework for locally retargeting and rendering facial performance
2011
·
Ko‐Yun Liu
, Wan‐Chun Ma
, et al.
·
Computer Animation and Virtual Worlds
·
12
Real-Time Ray Tracing with CUDA
2009
·
Min Shih
, Yung-Feng Chiu
, et al.
·
Lecture notes in computer science
·
11
Travelling wave propagation of partial discharges along generator stator windings
2002
·
Q. Su
, C. Chang
, et al.
·
International Conference on Properties and Applications of Dielectric Materials (ICPADM)
·
11
Partial discharge distribution pattern analysis using combined statistical parameters
2002
·
C. Chang
, Q. Su
·
IEEE Power Engineering Society Winter Meeting
·
9
Specular Manifold Bisection Sampling for Caustics Rendering
2022
·
Jia‐Wun Jhang
, Chun‐Fa Chang
·
Computer Graphics Forum
·
8
Interactive Physics‐based Ink Splattering Art Creation
2013
·
Su‐Ian Eugene Lei
, Ying‐Chieh Chen
, et al.
·
Computer Graphics Forum
·
8
Support of Android lab modules for embedded system curriculum
2010
·
Meng-Ting Wang
, Po-Chun Huang
, et al.
·
Workshop on Embedded and Cyber-Physical Systems Education
·
8
Analysis of partial discharge patterns from a rod to plane arrangement
2002
·
C. Chang
, Q. Su
·
IEEE International Symposium on Electrical Insulation
·
5
An Efficient Image-Based Telepresence System for Videoconferencing
2004
·
B.J. Lei
, C. Chang
, et al.
·
IEEE Transactions on Circuits and Systems for Video Technology
·
4
Elastodynamic Fracture Analysis of Multiple Cracks by Laplace Finite Element Alternating Method
1999
·
W.-H. Chen
, C.-L. Chang
, et al.
·
Journal of Applied Mechanics
·
4
A simulation on grass swaying with dynamic wind force
2016
·
Ruen-Rone Lee
, Yi Lo
, et al.
·
The Visual Computer
·
3
A simulation on grass swaying with dynamic wind force
2016
·
Yi Lo
, Hung-Kuo Chu
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
3
Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders
2015
·
Chun-Fa Chang
, Kuan-Wei Chen
, et al.
·
IEEE International Conference on Digital Signal Processing (DSP)
·
3
Asynchronous rendering
2010
·
Ying-Chieh Chen
, Chun-Fa Chang
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
3
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Works count:
49
Citation count:
762
H-index:
12
I10-index:
14
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