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Diego Monteiro
Observed names:
Diego Vilela Monteiro,
Vilela Monteiro, Diego
Institution:
ESIEA University
Observed institutions:
Birmingham City University,
University of Liverpool,
ESIEA University,
Xi’an Jiaotong-Liverpool University,
Instituto Nacional de Pesquisas Espaciais
ORCID:
0000-0002-1570-3652
Observed ORCID:
0000-0002-1570-3652
OpenAlex ID:
A5002769872
PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks
2018
·
Difeng Yu
, Kaixuan Fan
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
105
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
2018
·
Diego Monteiro
, Hai‐Ning Liang
, et al.
·
Computer Animation and Virtual Worlds
·
83
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions
2019
·
Wenge Xu
, Hai-Ning Liang
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
78
Real-Time Prediction of Simulator Sickness in Virtual Reality Games
2022
·
Jialin Wang
, Hai-Ning Liang
, et al.
·
IEEE Transactions on Games
·
71
University EAP Students' Perceptions of Using a Prototype Virtual Reality Learning Environment to Learn Writing Structure
2019
·
Austin Pack
, Alex Barrett
, et al.
·
International Journal of Computer-Assisted Language Learning and Teaching
·
68
Cross-cultural factors influencing the adoption of virtual reality for practical learning
2022
·
Diego Monteiro
, Teng Ma
, et al.
·
Universal Access in the Information Society
·
51
PDF
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays
2019
·
Wenge Xu
, Hai-Ning Liang
, et al.
·
CHI Conference on Human Factors in Computing Systems
·
46
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality
2020
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
·
39
PDF
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location
2021
·
Kizashi Nakano
, Naoya Isoyama
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
38
PDF
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics
2018
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
·
35
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
2021
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
·
34
PDF
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts
2023
·
Alex Barrett
, Austin Pack
, et al.
·
Behaviour and Information Technology
·
30
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality
2019
·
Hyeopwoo Lee
, Hyejin Kim
, et al.
·
Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
·
29
Assessing the effects of a full-body motion-based exergame in virtual reality
2019
·
Wenge Xu
, Hai-Ning Liang
, et al.
·
International Symposium of Chinese CHI (Chinese CHI)
·
29
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool
2023
·
Diego Monteiro
, Airong Wang
, et al.
·
Universal Access in the Information Society
·
28
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality
2021
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
·
24
Errata to “RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions” [May 19 1991-2001]
2019
·
Wenge Xu
, Hai-Ning Liang
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
17
Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning
2023
·
Ziming Li
, Airong Wang
, et al.
·
Virtual Reality
·
15
Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments
2018
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
·
14
Evaluating the Need and Effect of an Audience in a Virtual Reality Presentation Training Tool
2020
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
Communications in computer and information science
·
11
PDF
Comparing Event Related Arousal-Valence and Focus Among Different Viewing Perspectives in VR Gaming
2018
·
Diego Monteiro
, Hai-Ning Liang
, et al.
·
Lecture notes in computer science
·
11
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
2020
·
Jialin Wang
, Hai-Ning Liang
, et al.
·
IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
·
9
PDF
Is this the real life? Investigating the credibility of synthesized faces and voices created by amateurs using artificial intelligence tools.
2023
·
Daniel Gregory
, Diego Monteiro
·
ACM International Conference on Interactive Media Experiences
·
6
PDF
A proposal of a game for education and environmental consciousness
2015
·
A S Horta
, Luís Fernando de Almeida
, et al.
·
Scopus
·
5
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
2022
·
Hao Chen
, Rongkai Shi
, et al.
·
IEEE Conference on Games (CoG)
·
4
PDF
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Works count:
42
Citation count:
909
H-index:
17
I10-index:
21
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