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Daniel H. Dixon
Observed names:
DANIEL H. DIXON,
Daniel Dixon,
Daniel H Dixon,
Dixon, Daniel Hobson
Institution:
Georgia State University
Observed institutions:
University of Arizona,
Emory University,
Georgia State University,
Northern Arizona University,
University of Utah
ORCID:
0000-0002-0534-2080
Observed ORCID:
0000-0002-0534-2080
OpenAlex ID:
A5008624523
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
2022
·
Daniel H. Dixon
, Tülay Dixon
, et al.
·
Language learning & technology
·
90
PDF
Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making
2022
·
Naoko Taguchi
, Daniel H. Dixon
, et al.
·
Language Teaching Research
·
20
A Meta‐Analysis of Hybrid Language Instruction and Call for Future Research
2021
·
TÜLAY DIXON
, MARYANN CHRISTISON
, et al.
·
Modern Language Journal
·
18
The Linguistic Environments of Digital Games
2021
·
Daniel H Dixon
·
CALICO Journal
·
15
Introducing the Single Player Offline Game Corpus ( spoc ): a corpus of seven registers from digital role-playing games
2024
·
Daniel H. Dixon
·
Corpora
·
12
Game-Informed Approach to Teaching Request-Making in English
2023
·
Naoko Taguchi
, Daniel H. Dixon
·
CALICO Journal
·
10
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs)
2021
·
Daniel H. Dixon
, MaryAnn Christison
·
Advances in educational technologies and instructional design book series
·
10
Research Methods at the Intersection of Technology and SLA
2022
·
Daniel R. Isbell
, Daniel H. Dixon
, et al.
·
Routledge eBooks
·
7
Use of Technology in Teaching Pronunciation Skills
2018
·
Daniel H. Dixon
·
The TESOL Encyclopedia of English Language Teaching
·
7
Measuring the linguistic similarity of discourse from open-world role-playing games to the real world through an additive multidimensional analysis
2024
·
Daniel H. Dixon
·
Register Studies
·
6
The Usefulness of Massive Multiplayer Online Role Playing Games (MMORPGs) as Tools for Promoting Second Language Acquisition
2017
·
Daniel H. Dixon
, MaryAnn Christison
·
Advances in educational technologies and instructional design book series
·
6
Leveling up language proficiency through massive multiplayer online role playing games: opportunities for English learners to receive input, modify output, negotiate meaning, and employ language-learning strategies
2015
·
Dixon, Daniel Hobson
·
Digital Archive @ GSU
·
3
PDF
Vocabulary list generator: A digital tool to generate frequency-based word lists adjusted for dispersion
2025
·
Ashleigh Cox
, Daniel Dixon
, et al.
·
Research Methods in Applied Linguistics
·
2
Game Mechanics and Design Features for DGBLLT
2025
·
Daniel H. Dixon
, Anton Vegel
·
Springer eBooks
·
2
A methodological framework for analyzing the language in digital games
2022
·
Daniel H. Dixon
·
Routledge eBooks
·
2
The power of the prompt: The linguistic effects of prompt engineering on GenAI and learners
2026
·
Daniel H. Dixon
, YouJin Kim
, et al.
·
Research Methods in Applied Linguistics
·
1
Artificial Intelligence (AI) and DGBLLT
2025
·
Daniel H. Dixon
, Yiwen Zheng
·
Springer eBooks
·
1
Evaluation of EAL Academic Writing: The Effectiveness of Dialogic Feedback
2026
·
Anna Krulatz
, Georgios Neokleous
, et al.
·
Nordic Journal of Language Teaching and Learning
PDF
Digital games
2026
·
Frederick J. Poole
, Daniel H. Dixon
·
Research methods in applied linguistics
A simple methodology for identifying speech act tendencies
2024
·
Tülay Dixon
, Daniel H. Dixon
·
Applied Pragmatics
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Works count:
20
Citation count:
212
H-index:
7
I10-index:
7
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