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Ade Syahputra
Observed name:
A Syahputra
Institution:
Trilogi University
Observed institution:
Trilogi University
ORCID:
0000-0002-0911-4683
Observed ORCID:
0000-0002-0911-4683
OpenAlex ID:
A5011834376
Comparative Analysis of Pathfinding Algorithms A *, Dijkstra, and BFS on Maze Runner Game
2018
·
Silvester Dian Handy Permana
, Ketut Bayu Yogha Bintoro
, et al.
·
IJISTECH (International Journal Of Information System & Technology)
·
54
PDF
Sistem Pendukung Keputusan Pemilihan Lokasi Pre-Wedding di Kota Medan dengan Menggunakan Metode VIKOR dan BORDA
2020
·
Ade Syahputra
·
Jurnal Sistem Komputer dan Informatika (JSON)
·
22
PDF
Analisis Perbandingan Efektifitas Metode Marker dan Markerless Tracking pada Objek Augmented Reality
2022
·
Budi Arifitama
, Ade Syahputra
, et al.
·
JURNAL INTEGRASI
·
21
PDF
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking
2019
·
B Arifitama
, A Syahputra
, et al.
·
IOP Conference Series Materials Science and Engineering
·
16
PDF
Sistem Pendukung Keputusan Penentuan Biji Kopi Berkualitas Menggunakan Metode Weighted Product
2023
·
Ade Syahputra
, Budi Arifitama
·
JURNAL INTEGRASI
·
11
PDF
V2V Communication in Smart Traffic Systems: Current status, challenges and future perspectives
2024
·
Ketut Bayu Yogha Bintoro
, SDH Permana
, et al.
·
Jurnal Processor
·
9
Mobile Augmented Reality Pengenalan Situs Sejarah Kawasan Banten Lama dengan Metode Marker Based Tracking
2018
·
Budi Arifitama
, Ade Syahputra
·
JTERA (Jurnal Teknologi Rekayasa)
·
9
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method
2017
·
Budi Arifitama
, Ade Syahputra
·
Jurnal Teknologi dan Sistem Komputer
·
9
PDF
Pengembangan Alat Peraga Edukasi Proses Siklus Air (hidrologi) Menggunakan Teknologi Augmented Reality
2018
·
Ade Syahputra
, Budi Arifitama
·
SEMNASTEKNOMEDIA ONLINE
·
8
Improving Biology Learning Through Augmented Reality Technology in Indonesia: A Review
2024
·
Syarifah Fadiya Hallaby
, Ade Syahputra
·
JISA(Jurnal Informatika dan Sains)
·
4
Occupancy Measurement in Under-Actuated Zones: YOLO-based Deep Learning Approach
2024
·
Ade Syahputra
, Yaddarabullah -
, et al.
·
International Journal of Advanced Computer Science and Applications
·
4
PDF
The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon)
2020
·
Graha Virgian Gustira Putri
, Ade Syahputra
, et al.
·
JISA(Jurnal Informatika dan Sains)
·
4
A Mobile Augmented Reality Application for Automotive Sparepart Installation
2022
·
Budi Arifitama
, Zihan Noor Abdillah
, et al.
·
International Journal of Advanced Science Computing and Engineering
·
2
Augmented Reality Interaction on Property Developer Using User Centered Design Approach
2017
·
Budi Arifitama
, Ade Syahputra
, et al.
·
2
The Standardization of Electronic Health Record System in Used in Cross-Organizational Platform
2016
·
Ade Syahputra
, Budi Arifitama
·
JURNAL INTEGRASI
·
2
PDF
Pemanfaatan Augmented Reality Sebagai Media Interaktif untuk Meningkatkan Minat Belajar Siswa SDIT Al-Fatih
2026
·
Jayyid Baldan Al Ghifari
, Ade Syahputra
, et al.
·
Semnas Ristek (Seminar Nasional Riset dan Inovasi Teknologi)
·
1
PDF
Plant recommendation using Triple Exponential Smoothing and K-Nearest Neighbor based on Internet of Things
2021
·
M J Habbibie
, Y Yaddarabullah
, et al.
·
IOP Conference Series Materials Science and Engineering
·
1
PDF
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game
2019
·
Silvester Dian Handy Permana
, Ketut Bayu Yogha Bintoro
, et al.
·
1
Maze Runner: Angel and Demon Path Finding Game Application using C-Theta* Algorithm
2018
·
Silvester Permana
, Ketut Bintoro
, et al.
·
Proceedings of the The 1st International Conference on Computer Science and Engineering Technology Universitas Muria Kudus
·
1
PDF
Designing an Interactive Learning Method Using Augmented Reality on Food Chain Concept
2017
·
Ade Syahputra
·
IMC 2016 Proceedings
·
1
Pengembangan Peta Interaktif Dengan Memanfaatkan Augmented Reality (studi Kasus Taman Mekarsari Indonesia)
2017
·
Budi Arifitama
, Ade Syahputra
, et al.
·
SEMNASTEKNOMEDIA ONLINE
·
1
Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini
2016
·
Budi Arifitama
, Ade Syahputra
·
JURNAL INTEGRASI
·
1
PDF
Development of a Marker-Based Augmented Reality Application for Computer Hardware Learning Using the Multimedia Development Life Cycle
2026
·
Muhamad Adila Syahputra
, Ade Syahputra
, et al.
·
JISA(Jurnal Informatika dan Sains)
PDF
Implementasi Augmented Reality Sebagai Media Inovatif Dalam Pemasaran Properti Rumah
2026
·
Haryo Kunto Wibisono
, Ade Syahputra
, et al.
·
Semnas Ristek (Seminar Nasional Riset dan Inovasi Teknologi)
PDF
User Experience Analysis of a Mobile Augmented Reality Campus Visualization Using User Experience Questionnaire (UEQ) Approach
2025
·
Budi Arifitama
, Ade Syahputra
·
International Seminar on Application for Technology of Information and Communication (iSemantic)
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Works count:
33
Citation count:
184
H-index:
8
I10-index:
5
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