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Devika Vashisht
Observed name:
Devika Vashist
Observed institutions:
ICFAI Business School,
ICFAI Foundation for Higher Education,
Indian Institute of Management Jammu,
Institute of Chartered Financial Analysts of India
ORCID:
0000-0002-1738-2688
Observed ORCID:
0000-0002-1738-2688
OpenAlex ID:
A5027752723
What we know and need to know about the gamification of advertising
2019
·
Devika Vashisht
, Marla B. Royne
, et al.
·
European Journal of Marketing
·
69
Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers’ persuasion knowledge
2016
·
Devika Vashisht
, Marla B. Royne
·
Computers in Human Behavior
·
62
Are you able to recall the brand? The impact of brand prominence, game involvement and persuasion knowledge in online – advergames
2017
·
Devika Vashisht
, Sreejesh S. Pillai
·
Journal of Product & Brand Management
·
48
The consumer perception and purchasing attitude towards organic food: a critical review
2022
·
Arijit Roy
, Arpita Ghosh
, et al.
·
Nutrition & Food Science
·
44
Effect of nature of the game on ad-persuasion in online gaming context
2017
·
Devika Vashisht
, Sreejesh S.
·
Internet Research
·
44
Impact of nature of advergames on brand recall and brand attitude among young Indian gamers: moderating roles of game-product congruence and persuasion knowledge
2015
·
Devika Vashisht
, Sreejesh S.
·
Young Consumers Insight and Ideas for Responsible Marketers
·
43
Effect of game-interactivity and congruence on presence and brand attitude
2017
·
Devika Vashisht
, Abhishek Chauhan
·
Marketing Intelligence & Planning
·
37
Effects of brand placement strength, prior game playing experience and game involvement on brand recall in advergames
2015
·
Devika Vashisht
, Sreejesh S
·
Journal of Indian Business Research
·
35
The effect of novelty in in-game advertising: examining the moderating role of interactivity and congruency
2021
·
Devika Vashisht
·
Journal of Research in Interactive Marketing
·
32
Effect of product involvement and brand prominence on advergamers’ brand recall and brand attitude in an emerging market context
2017
·
Devika Vashist
·
Asia Pacific Journal of Marketing and Logistics
·
32
Effect of interactivity and congruence on brand advocacy and brand acceptance
2019
·
Devika Vashisht
·
Arts and the Market
·
23
How gamers process in-game brand placements under different game-involvement conditions
2017
·
Devika Vashisht
·
Management Research Review
·
19
Are they really persuaded with the brand embedded in the game?
2016
·
Devika Vashisht
, Sreejesh S. Pillai
·
Journal of Research in Interactive Marketing
·
16
Engaging and Entertaining Customers: Gamification in Interactive Marketing
2023
·
Devika Vashisht
·
Springer eBooks
·
15
Game-speed influence and brand attitude: mediating role of thought favorability in in-game advertising
2018
·
Devika Vashisht
, Surinder Mohan
·
Arts and the Market
·
13
Effect of advergames on customers brand memory persuasive intent and brand attitude an empirical study in Indian context
2015
·
Devika Vashisht
·
Shodhganga
·
13
Socio-economic-environmental challenges at himachal villages: findings from five unnat bharat abhiyan adopted villages
2024
·
Arpita Ghosh
, Puneet Sharma
, et al.
·
GeoJournal
·
12
In-game advertising: the role of newness congruence and interactivity
2020
·
Devika Vashisht
, HFO Surindar Mohan
, et al.
·
Spanish Journal of Marketing - ESIC
·
12
Thought favorability: mediating role in fit and brand advocacy
2021
·
Devika Vashisht
, HFO Surindar Mohan
, et al.
·
Arts and the Market
·
10
Experience in financial services: a bibliometric analysis and thematic content analysis
2023
·
Dhananjay Bapat
, Devika Vashisht
·
Journal of Financial Services Marketing
·
7
In-Game Advertising: Role of Virtual Reality and Persuasion Knowledge
2024
·
Devika Vashisht
·
Journal of Computer Information Systems
·
4
The effect of nature of online advergames on gamers' ad-persuasion: moderating roles of game-involvement and need for cognition
2016
·
Devika Vashisht
, S. Sreejesh
·
International Journal of Internet Marketing and Advertising
·
3
Roles of cognition demand and advertising literacy in advergames
2024
·
Devika Vashisht
·
Arts and the Market
·
2
The Impact of Game-Specific Factors on Brand Recall and Brand Attitude
2020
·
Devika Vashisht
·
Turk Turizm Arastirmalari Dergisi
·
1
PDF
Loving Online Games: The Role of Uniqueness, Need for Cognition, and Love for Playing Online Games on In- Game Advertising
2026
·
Devika Vashisht
, Marla Royne Stafford
·
AIS Transactions on Human-Computer Interaction
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Works count:
28
Citation count:
596
H-index:
14
I10-index:
19
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