Product
Help
Pricing
About
Jobs
Log in
Get started
Author
Add to collection
Saman Zadtootaghaj
Observed names:
Zad Tootaghaj, Saman,
Zadtootaghaj S.,
Zadtootaghaj, Saman
Institution:
Sony Interactive Entertainment (United States)
Observed institutions:
University of Tehran,
Deutsche Telekom (Germany),
Dolby (United States),
Sony (Germany),
Sony Interactive Entertainment (United States),
Technische Universität Berlin
show all 6
ORCID:
0000-0002-6028-8507
Observed ORCID:
0000-0002-6028-8507
OpenAlex ID:
A5038733416
QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey
2019
·
Alcardo Alex Barakabitze
, Nabajeet Barman
, et al.
·
IEEE Communications Surveys & Tutorials
·
261
PDF
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
2020
·
Perkis, Andrew
, Timmerer, Christian
, et al.
·
VUBIR (Vrije Universiteit Brussel)
·
112
PDF
GamingVideoSET: A Dataset for Gaming Video Streaming Applications
2018
·
Nabajeet Barman
, Saman Zadtootaghaj
, et al.
·
Annual Workshop on Network and Systems Support for Games (NetGames)
·
73
An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming
2018
·
Nabajeet Barman
, Steven Schmidt
, et al.
·
65
NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction
2020
·
Markus Utke
, Saman Zadtootaghaj
, et al.
·
Multimedia Tools and Applications
·
49
PDF
NR-GVQM: A No Reference Gaming Video Quality Metric
2018
·
Saman Zadtootaghaj
, Nabajeet Barman
, et al.
·
IEEE International Symposium on Multimedia (ISM)
·
48
Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming
2018
·
Saman Zadtootaghaj
, Steven Schmidt
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
47
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
2020
·
Saeed Shafiee Sabet
, Steven Schmidt
, et al.
·
ACM Multimedia Systems Conference (MMSys)
·
44
A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos
2018
·
Nabajeet Barman
, Maria G. Martini
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
38
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity
2018
·
Saman Zadtootaghaj
, Steven Schmidt
, et al.
·
Annual Workshop on Network and Systems Support for Games (NetGames)
·
37
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
2020
·
Saman Zadtootaghaj
, Steven Schmidt
, et al.
·
ACM Multimedia Systems Conference (MMSys)
·
35
Towards the delay sensitivity of games: There is more than genres
2017
·
Steven Schmidt
, Saman Zadtootaghaj
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
33
New ITU-T Standards for Gaming QoE Evaluation and Management
2018
·
Sebastodes Moller
, Steven Schmidt
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
32
An objective and subjective quality assessment study of passive gaming video streaming
2018
·
Nabajeet Barman
, Saman Zadtootaghaj
, et al.
·
International Journal of Network Management
·
26
LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model
2025
·
Nasim Jamshidi Avanaki
, Abhijay Ghildyal
, et al.
·
Lecture notes in computer science
·
23
PDF
DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions
2020
·
Saman Zadtootaghaj
, Nabajeet Barman
, et al.
·
IEEE International Workshop on Multimedia Signal Processing (MMSP)
·
22
PDF
How Long is Long Enough to Induce Immersion?
2018
·
Chenyan Zhang
, Aud Sissel Hoel
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
20
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services
2021
·
Steven Schmidt
, Saman Zadtootaghaj
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
18
A Skill-Based Visual Attention Model for Cloud Gaming
2021
·
Hamed Ahmadi
, Saman Zadtootaghaj
, et al.
·
IEEE Access
·
18
PDF
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
2020
·
Saeed Shafiee Sabet
, Steven Schmidt
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
18
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
2018
·
Saeed Shafiee Sabet
, Steven Schmidt
, et al.
·
IEEE International Symposium on Multimedia (ISM)
·
18
Quality Prediction of AI Generated Images and Videos: Emerging Trends and Opportunities
2024
·
Ghildyal, Abhijay
, Chen, Yuanhan
, et al.
·
arXiv (Cornell University)
·
17
PDF
AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results
2024
·
Marcos V. Conde
, Saman Zadtootaghaj
, et al.
·
IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)
·
15
PDF
A Comparison of Interactive and Passive Quality Assessment for Gaming Research
2018
·
Steven Schmidt
, Sebastian Moller
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
14
Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets
2021
·
Gabriel Mittag
, Saman Zadtootaghaj
, et al.
·
International Conference on Quality of Multimedia Experience (QoMEX)
·
13
PDF
Show more works
View as search
Works count:
80
Citation count:
1,214
H-index:
18
I10-index:
26
Year
Topic
Type