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Massimiliano Schembri
Observed name:
Schembri, Massimiliano
Institution:
Institute of Cognitive Sciences and Technologies
Observed institutions:
National Research Council,
Institute of Cognitive Sciences and Technologies,
University of Naples Federico II,
Sapienza University of Rome
ORCID:
0000-0001-9625-0052
Observed ORCID:
0000-0001-9625-0052
OpenAlex ID:
A5065472577
Evolving internal reinforcers for an intrinsically motivated reinforcement-learning robot
2007
·
Massimiliano Schembri
, Marco Mirolli
, et al.
·
IEEE International Conference on Development and Learning (ICDL)
·
84
Educational Games for Soft-Skills Training in Digital Environments
2016
·
Elena Dell'Aquila
, Davide Marocco
, et al.
·
Springer eBooks
·
76
Training disaster communication by means of serious games in virtual environments
2010
·
Nina Haferkamp
, Nicole C. Kraemer
, et al.
·
Entertainment Computing
·
74
Virtual reality supports perspective taking in cultural heritage interpretation
2023
·
Chiara Lucifora
, Massimiliano Schembri
, et al.
·
Computers in Human Behavior
·
58
PDF
Evolution and Learning in an Intrinsically Motivated Reinforcement Learning Robot
2007
·
Massimiliano Schembri
, Marco Mirolli
, et al.
·
Springer eBooks
·
51
Soft Skills
2016
·
Elena Dell’Aquila
, Davide Marocco
, et al.
·
Springer eBooks
·
26
Evolving Childhood's Length and Learning Parameters in an Intrinsically Motivated Reinforcement Learning Robot
2007
·
Massimiliano Schembri
, Marco Mirolli
, et al.
·
25
Interactive soft toys to support social engagement through sensory-motor plays in early intervention of kids with special needs
2022
·
Beste Ozcan
, valerio sperati
, et al.
·
ACM International Conference on Interaction Design and Children (IDC)
·
16
PDF
Virtual Empathy: Usability and Immersivity of a VR System for Enhancing Social Cohesion through Cultural Heritage
2024
·
Chiara Lucifora
, Massimiliano Schembri
, et al.
·
Journal on Computing and Cultural Heritage
·
14
Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection
2023
·
Beste Ozcan
, Valerio Sperati
, et al.
·
International Conference on Tangible, Embedded, and Embodied Interaction (TEI)
·
9
PDF
ENACT: Virtual Experiences of Negotiation
2016
·
Elena Dell’Aquila
, Davide Marocco
, et al.
·
Springer eBooks
·
9
Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo
2021
·
Michela Ponticorvo
, Massimiliano Schembri
, et al.
·
Expert Systems
·
7
PDF
How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach
2019
·
Michela Ponticorvo
, Massimiliano Schembri
, et al.
·
Lecture notes in computer science
·
7
Virtual embodiment increases male sensitivity to catcalling experiences
2025
·
Chiara Lucifora
, Aldo Gangemi
, et al.
·
Scientific Reports
·
6
PDF
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Training
2016
·
Elena Dell’Aquila
, Davide Marocco
, et al.
·
Springer eBooks
·
6
Supporting turn-taking activities: a pilot study using a smart toy with children with a diagnosis of neurodevelopmental disorders
2023
·
Flora Giocondo
, Noemi Faedda
, et al.
·
ACM International Conference on Interaction Design and Children (IDC)
·
5
PDF
Agent Based Modelling to Build Serious Games: The Learn to Lead Game
2015
·
Andrea Di Ferdinando
, Massimiliano Schembri
, et al.
·
Lecture notes in computer science
·
5
Building Up Serious Games with an Artificial Life Approach: Two Case Studies
2013
·
Onofrio Gigliotta
, Orazio Miglino
, et al.
·
Springer eBooks
·
5
STELT (Smart Technologies to Enhance Learning and Teac hing): A Toolkit Devoted to Produce Augmented Reality Applica tions for Learning, Teac hing and Playing
2013
·
Orazio Miglino
, Andrea Di Ferdinando
, et al.
·
Sistemi intelligenti
·
5
A tangible, toy-based platform to evaluate the child's social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disorders
2024
·
Valerio Sperati
, Beste Ozcan
, et al.
·
ACM International Conference on Interaction Design and Children (IDC)
·
4
The use of Transitional Wearable Companion toys to promote children's emotional intelligence: the Emotion-Lab program
2024
·
Clara Sardella
, Claudia Di Marco
, et al.
·
ACM International Conference on Interaction Design and Children (IDC)
·
3
Traditional Settings and New Technologies for Role-Play Implementation
2016
·
Elena Dell’Aquila
, Davide Marocco
, et al.
·
Springer eBooks
·
3
Teaching Group Decision Making Skills to Emergency Managers via Digital Games
2013
·
Conor Linehan
, Shaun Lawson
, et al.
·
IGI Global eBooks
·
3
A Novel System Based on a Smart Toy Responding to Child’s Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders
2022
·
Francesco Montedori
, Francesca Romana Mattei
, et al.
·
Communications in computer and information science
·
2
"Learn to Lead" a Web Based Game to TeachLeadership Theories in Vocational Courses
2011
·
Ferdinando Andrea Di
, Massimiliano Schembri
, et al.
·
2
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Works count:
40
Citation count:
512
H-index:
9
I10-index:
9
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