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Soon Hin Hew
Observed name:
Hew, Soon Hin
Institution:
Multimedia University
Observed institution:
Multimedia University
ORCID:
0000-0001-8355-3329
Observed ORCID:
0000-0001-8355-3329
OpenAlex ID:
A5066636746
Self-regulated learning strategies in higher education: Fostering digital literacy for sustainable lifelong learning
2020
·
Lilian Anthonysamy
, Ah Choo Koo
, et al.
·
Education and Information Technologies
·
419
Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving
2025
·
Ismat Zahra
, Mai Neo
, et al.
·
International Journal of Technology
·
9
Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
2022
·
Ismat Zahra
, Mai Neo
, et al.
·
9
PDF
Enhancing Media and Information Literacy Through Experiential Game-based Learning
2025
·
Huey Shyh Tan
, Soon Hin Hew
, et al.
·
Malaysian Journal of Learning and Instruction
·
6
Real-world Projects in the Classroom: an Authentic Learning Approach
2023
·
Heidi Yeen-Ju Tan
, Mai Neo
, et al.
·
EDULEARN proceedings
·
2
A study of students satisfaction in asynchronous online learning ... دراسة رضا الطلاب عن التعلم غير المتزامن عبر الإنترنت.xlsx
2022
·
Hew, Soon Hin
, AL-OMAIRI, ALHAM RASHID AAMIR
·
Figshare
·
1
A Review of Problem and Approaches to the University Students in Malaysia Toward Using Wearable Fitness Technology
2021
·
Siong Hui Tan
, Soon Hin Hew
, et al.
·
SHS Web of Conferences
·
1
PDF
e-AV Biology Courseware: A Model of Learning about Renewable Energy
2012
·
Siti Hadiati Nugraini
, Ah Choo Koo
, et al.
·
Applied Mechanics and Materials
·
1
Narrative Co-Construction with Conversational AI in Augmented Reality: A Conceptual Framework for Collaborative Story-Making
2026
·
Soon Hin Hew
, Masood Azhar
, et al.
·
International Journal of Creative Multimedia
PDF
Board Game Experiential Learning for Media and Information Literacy: Teachers’ and Facilitators’ Perspectives in Contemporary Information Environments
2026
·
Huey Shyh Tan
, Heidi Yeen Ju Tan
, et al.
·
Social Sciences
PDF
Board Game-Based Experiential Learning as a Sustainable Innovation for Media and Information Literacy
2026
·
Huey Shyh Tan
, Heidi Yeen Ju Tan
, et al.
·
International Journal of Creative Multimedia
PDF
Cooperative Learning in an Augmented Reality Classroom: Improving Interaction and Outcomes Through AR Integration
2026
·
Wael Al-Omari
, Mai Neo
, et al.
·
Studies in big data
A Collaborative Game Based Learning Tool to Enhance 21st Century Skills
2022
·
Zahra, Ismat
, Neo, Mai
, et al.
·
Siti Hasmah Digital Library-MMU Institutiona Repository (Multimedia University)
Encouraging Students’ Motivation in Classroom with Serious Game (SG) Learning Environment
2022
·
Apu, Md Waziullah
, Neo, Tse Kian
, et al.
·
Siti Hasmah Digital Library-MMU Institutiona Repository (Multimedia University)
Algorithmic Identification of Tone Color: A Comparison of Algorithmic Identification and Identification by Survey Respondents
2021
·
Haron Anis
, Chee Onn Wong
, et al.
·
International Conference on Digital and Interactive Arts (ARTECH)
A study of students satisfaction in asynchronous online learning ... دراسة رضا الطلاب عن التعلم غير المتزامن عبر الإنترنت.csv
2021
·
AL-OMAIRI, ALHAM RASHID AAMIR
, Hew, Soon Hin
·
Figshare
Dataset.xlsx
2021
·
Golshanbafghy, Hossein
, Hew, Soon Hin
·
Figshare
コンピュータ シエン ノ ニホンゴ ゲンゴガク シュウトク Jcall ニ オケル Aga ソシテ Ivf ノ ユウコウセイ ト ジツヨウセイ ニ ツイテ ノ チョウサ
2003
·
Hew, Soon Hin
·
Kyoto University Research Information Repository (Kyoto University)
PDF
日本語のcallにおける「動画グラフィックスシステム」と「音声瞬時視覚化フィードバックシステム」の有効性と実用性
2003
·
Hew, Soon Hin
·
Institutional Repositories DataBase (IRDB)
PDF
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Works count:
26
Citation count:
448
H-index:
4
I10-index:
1
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