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Biyun Huang
Observed names:
Biyun HUANG,
Di Zou,
HUANG, Biyun
Institutions:
City University of Macau,
Hong Kong Metropolitan University
Observed institutions:
Hong Kong Polytechnic University,
Chinese University of Hong Kong,
Hong Kong University of Science and Technology,
City University of Macau,
Hong Kong Metropolitan University,
University of Hong Kong
show all 6
ORCID:
0000-0003-0555-9973
Observed ORCID:
0000-0003-0555-9973
OpenAlex ID:
A5067985695
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
2020
·
Shurui Bai
, Khe Foon Hew
, et al.
·
Educational Research Review
·
686
Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement
2018
·
Biyun Huang
, Khe Foon Hew
, et al.
·
Interactive Learning Environments
·
405
Engaging Asian students through game mechanics: Findings from two experiment studies
2015
·
Khe Foon Hew
, Biyun Huang
, et al.
·
Computers & Education
·
298
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
2018
·
Biyun Huang
, Khe Foon Hew
·
Computers & Education
·
266
Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies
2022
·
Biyun Huang
, Morris Siu-Yung Jong
, et al.
·
Computers & Education
·
163
Factors Influencing Students' Behavioral Intention to Continue Artificial Intelligence Learning
2020
·
Ching Sing Chai
, Pei-Yi Lin
, et al.
·
International Symposium on Educational Technology
·
105
Measuring Learners’ Motivation Level in Massive Open Online Courses
2015
·
Biyun Huang
, Khe Foon Hew
·
International Journal of Information and Education Technology
·
94
PDF
Do points, badges and leaderboard increase learning and activity: a quasi-experiment on the effects of gamification?
2015
·
Biyun Huang
, Kft Hew
·
International Conference on Computers in Education
·
65
PDF
Incorporating fantasy into gamification promotes student learning and quality of online interaction
2022
·
Shurui Bai
, Khe Foon Hew
, et al.
·
International Journal of Educational Technology in Higher Education
·
61
PDF
Effects of gamification on students’ online interactive patterns and peer-feedback
2019
·
Biyun Huang
, Gwo-Jen Hwang
, et al.
·
Distance Education
·
61
Promoting Secondary Students' Twenty-First Century Skills and STEM Career Interests Through a Crossover Program of STEM and Community Service Education
2022
·
Biyun Huang
, Morris Siu-Yung Jong
, et al.
·
Frontiers in Psychology
·
30
PDF
They believe students can fly: A scoping review on the utilization of drones in educational settings
2024
·
Michael Yi-Chao Jiang
, Morris Siu-Yung Jong
, et al.
·
Computers & Education
·
20
Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study
2021
·
Biyun Huang
, Khe Foon Hew
·
DOAJ (DOAJ: Directory of Open Access Journals)
·
18
Promoting STEM learning perseverance through recognizing communal goals: understanding the impact of empathy and citizenship
2024
·
Ma. Jenina N. Nalipay
, Biyun Huang
, et al.
·
International Journal of STEM Education
·
17
PDF
Factors Influencing Learning and Factors Influencing Persistence
2017
·
Biyun Huang
, Khe Foon Hew
·
International Conference on Information System and Data Mining (ICISDM)
·
16
Integrating Automatic Speech Recognition Technology Into Vocabulary Learning in a Flipped English Class for Chinese College Students
2022
·
Michael Yi-Chao Jiang
, Morris Siu-Yung Jong
, et al.
·
Frontiers in Psychology
·
15
PDF
Developing a Generic Rubric for Evaluating Students' Work in STEM Education
2020
·
Biyun Huang
, Morris Siu-yung Jong
·
International Symposium on Educational Technology
·
12
Engaging Learners in a Flipped Information Science Course with Gamification: A Quasi-experimental Study
2018
·
Biyun Huang
, Khe Foon Hew
, et al.
·
Communications in computer and information science
·
12
Unlocking students’ creative potential in designing technological-enriched design solutions
2024
·
Biyun Huang
, Morris Siu-Yung Jong
, et al.
·
Journal of Research on Technology in Education
·
10
Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors
2022
·
Chun-Chun Chang
, Gwo-Jen Hwang
, et al.
·
Interactive Learning Environments
·
10
Exploring the Integration of Social Care Education with STEM: A Social-Scientific Maker Curriculum
2020
·
Biyun Huang
, Morris Siu-yung Jong
·
IEEE International Conference on Teaching, Assessment, and Learning for Engineering
·
5
Effects of integrating generative AI, teacher, and peer feedback on Middle school students’ attitudes, writing proficiency, and peer-assessment scoring ability: a quasi-experimental study
2026
·
Biyun Huang
, Shiyi Xie
, et al.
·
Educational Psychology
·
4
Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service Program
2023
·
Ma. Jenina NALIPAY
, Biyun HUANG
, et al.
·
International Conference on Computers in Education
·
2
PDF
Examining the Effect of Gamification in Information Science, Computer and Engineering Education: A Meta-analysis of Student Learning Performance
2019
·
Shurui BAI
, Khe Foon HEW
, et al.
·
International Conference on Computers in Education
·
2
PDF
Learning how to learn: integrating self-regulated learning strategies into a WeChat assisted English writing course and its effects on writing and motivation
2025
·
Ying Zhao
, Di Zou
, et al.
·
Educational Psychology
·
1
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Works count:
38
Citation count:
2,390
H-index:
15
I10-index:
21
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