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Gyongran Jeon
Observed names:
Gyong-Ran Jeon,
Gyong-ran Jeon
Observed institutions:
Ewha Womans University,
Dong-Eui University
OpenAlex ID:
A5074008363
A Study on the Structure and Characteristics of Social Games
2011
·
Gyong-Ran Jeon
·
Journal of Korea Game Society
·
6
Study on the Contexts and Meanings of Adolescents' Addictive Game Play
2012
·
Gyongran Jeon
, Sohei Lim
·
Journal of Korea Game Society
·
4
PDF
The Similarities and Differences in the Perception of Media Literacy Competence - Focusing on Media Education Expert Groups -
2019
·
Jung-Im Ahn
, Yang Eun Kim
, et al.
·
Journal of Cybercommunication Academic Society
·
3
A Study on Priority Perception of Experts about Media Education Policies in Intelligent Information Society - Focusing on AHP Analysis
2018
·
Jung Im Ahn
, Yang Eun Kim
, et al.
·
Korean Journal of Journalism & Communication Studies
·
3
The Transmedia Storytelling Strategies of <Minecraft: Story Mode>
2021
·
Gyongran Jeon
, Young-Chul Kim
·
Journal of Korea Game Society
·
2
Characteristics of Transmedia Contents Textuality and Usage
2010
·
Gyong-Ran Jeon
·
The Journal of the Korea Contents Association
·
2
PDF
Study on the Netflix’s Original Documentaries
2023
·
Gyongran Jeon
·
The Journal of Image and Cultural Contents
·
1
Representation in Virtual Reality Documentaries : Focusing on Visual Expression of 〈Zero Day VR〉
2020
·
Gyong-Ran Jeon
·
The Korean Journal of animation
·
1
Analysis on the Media Content Research Trends in Media Convergence Era Based on Intellectual Information Technology
2020
·
Gyongran Jeon
, Young-Chul Kim
·
Journal of Korea Game Society
·
1
A Study on the Recognition of Content Industry Policies in the 4th Industrial Era
2019
·
Gyong-Ran Jeon
·
The Korean Journal of animation
·
1
Youth’s Media Literacy and Wellness in the era of Media Convergence
2016
·
Gyong-ran Jeon
·
Journal of the Korean society for Wellness
·
1
A Study on the Game Criticism : Meta-analytical Approach to Game Critiques
2013
·
Gyongran Jeon
·
Journal of Korea Game Society
·
1
PDF
A Study on the Representation Mode of Netflix’s Short Form Documentary : Focused on〈Flavorful Origins〉
2022
·
Gyongran Jeon
·
The Korean Journal of animation
Study on the Documentary Transmedia Storytelling
2022
·
Gyongran Jeon
, Jung Hoon Lee
·
The Journal of Image and Cultural Contents
Changes and Variations in Documentary Representation
2020
·
Gyongran Jeon
, Young Chul Kim
·
The Journal of Image and Cultural Contents
The Relative Importance and Priority of Game Contents Industry Policy
2019
·
Gyongran Jeon
·
Journal of Korea Game Society
A Study on Characteristics and Implications of Smart Toon : Focused on Met
2018
·
Gyongran Jeon
·
The Korean Journal of animation
A Study on the Representation of Virtual Reality-based Documentaries : Focused on 〈The Displaced〉, 〈The Protectors: Walk in the Ranger’s Shoes〉
2018
·
Gyongran Jeon
·
The Journal of Image and Cultural Contents
Study on the Representation Modes and Reality of Web Documentaries
2016
·
Gyongran Jeon
·
Cartoon and Animation Studies
PDF
Study on the Academic Discussion about Animation Authorship
2016
·
Gyongran Jeon
·
Cartoon and Animation Studies
PDF
Evaluation of the Life and Job Satisfaction of Indie Musicians
2016
·
Yoon-Kyung Chung
, Gyongran Jeon
, et al.
·
The Journal of the Korea Contents Association
PDF
An Exploratory Study of the Future Direction of Media Education in Schools : Focusing on Media Education Programs as Creative-Experiential Activities for Middle School Students
2015
·
Gyongran Jeon
, Yangeun Kim
, et al.
·
언론과학연구
Mechanical Amusement Culture Phenomenon and the Context of Pre-Game Period in 1960s
2015
·
Gyongran Jeon
·
Journal of Korea Game Society
Trend and Implications of the Academic Research on the Digital Comics
2013
·
Gyongran Jeon
, Sung Dae Park
·
Cartoon and Animation Studies
PDF
Screen Image and Subjectivity of 3D First-Person Shooting Game
2010
·
Gyongran Jeon
·
Journal of Korea Game Society
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Works count:
25
Citation count:
26
H-index:
3
I10-index:
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