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Rainforest Scully-Blaker
Observed names:
Scully-Blaker Rainforest,
Scully-Blaker, Rainforest
Institution:
University of Michigan
Observed institutions:
Tampere University,
University of California, Irvine,
University of Michigan,
University of California System,
University of Tampere,
Concordia University
show all 6
ORCID:
0009-0000-2255-0749
Observed ORCID:
0009-0000-2255-0749
OpenAlex ID:
A5078863164
Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance
2017
·
Rainforest Scully-Blaker
, Jason Begy
, et al.
·
Hawaii International Conference on System Sciences (HICSS)
·
61
PDF
A Practiced Practice: Speedrunning Through Space With de Certeau and Virilio.
2014
·
Rainforest Scully-Blaker
·
41
Buying Time: Capitalist Temporalities in Animal Crossing: Pocket Camp
2019
·
Rainforest Scully-Blaker
·
Loading
·
22
PDF
Making players care: The ambivalent cultural politics of care and video games
2021
·
Bonnie Ruberg
, Rainforest Scully-Blaker
·
International Journal of Cultural Studies
·
21
Tandem Play: Theorizing Sociality in Single-Player Gameplay
2018
·
Mia Consalvo
, Jason Begy
, et al.
·
Routledge eBooks
·
21
The Politics of Wholesome Games: Conservative Comforts and Radical Softness
2024
·
Rainforest Scully-Blaker
·
Configurations
·
8
Finding sociality in single player games: A case study of tandem play amongst friends and couples
2018
·
Mia Consalvo
, Jason Begy
, et al.
·
Hawaii International Conference on System Sciences (HICSS)
·
6
PDF
Re-curating the Accident: Speedrunning as Community and Practice
2016
·
Rainforest Scully-Blaker
·
Spectrum Research Repository (Concordia University)
·
6
PDF
Reframing the Backlog:
2024
·
Rainforest Scully-Blaker
·
Amsterdam University Press eBooks
·
5
Game studies, futurity, and necessity (or the game studies regarded as still to come)
2022
·
Amanda L. L. Cullen
, Rainforest Scully-Blaker
, et al.
·
Critical Studies in Media Communication
·
4
Stasis and Stillness: Moments of Inaction in Videogames
2018
·
Rainforest Scully-Blaker
·
4
PDF
On Becoming “Like eSports”: Twitch as a Platform for the Speedrunning Community
2016
·
Scully-Blaker Rainforest
·
3
Working on and at Play
2020
·
Rainforest Scully-Blaker
·
Digital Culture & Society
·
2
More man vs nature mechanics? Exploring romanticized notions of solitude in online forums on survival game
2026
·
Matilda Ståhl
, Aska Mayer
, et al.
·
1
PDF
Reframing the Backlog: Radical Slowness and Patient Gaming
2023
·
Rainforest Scully-Blaker
·
Amsterdam University Press eBooks
·
1
Foreword: To All the Animals We’ve Crossed Before
2021
·
Rainforest Scully-Blaker
, Emily Flynn-Jones
·
Loading
·
1
PDF
Douchebag Games and the “Loser-y” Attitude: White, Male Gamer Imaginaries in the 00's
2026
·
Tom Apperley
, Rainforest Scully-Blaker
PDF
Politics of Games, Play, and Critical Game Studies
2026
·
Rainforest Scully-Blaker
, Sabine Harrer
·
Routledge eBooks
Truck simulator, trucker-simulators, and the containment of neoliberal capitalism
2025
·
Rainforest Scully-Blaker
·
Critical Studies in Media Communication
Reframing the Backlog: Radical Slowness and Patient Gaming
2025
·
Rainforest Scully-Blaker
·
Routledge eBooks
Introduction to the Special Issue on Meta: “About, Within, and Around” the 20th Annual Tampere University Game Research Lab Spring Seminar
2025
·
Rainforest Scully-Blaker
, Johan Kalmanlehto
, et al.
·
Games Research and Practice
24. Reframing the Backlog: Radical Slowness and Patient Gaming
2024
·
Rainforest Scully-Blaker
·
Amsterdam University Press eBooks
PDF
Nostalgia and the Backlog: /r/patientgamers and the Transactional Nature of Leisure
2021
·
Rainforest Scully-Blaker
·
AoIR Selected Papers of Internet Research
PDF
Stasis and Stillness
2020
·
Rainforest Scully-Blaker
·
DOAJ (DOAJ: Directory of Open Access Journals)
How Pac-Man eats
2020
·
Rainforest Scully-Blaker
·
Critical Studies in Media Communication
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Works count:
32
Citation count:
207
H-index:
6
I10-index:
5
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