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Chung-Ho Su
Observed name:
Chungho Su
Institution:
Shu-Te University
Observed institutions:
Wenzao Ursuline University of Languages,
Shu-Te University,
National Yunlin University of Science and Technology
ORCID:
0000-0001-9919-8579
Observed ORCID:
0000-0001-9919-8579
OpenAlex ID:
A5080645384
A Study on the Impact of STEAM Education for Sustainable Development Courses and Its Effects on Student Motivation and Learning
2021
·
Peng-Wei Hsiao
, Chung-Ho Su
·
Sustainability
·
228
PDF
The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study
2015
·
Chung-Ho Su
·
Multimedia Tools and Applications
·
166
A Sustainability Innovation Experiential Learning Model for Virtual Reality Chemistry Laboratory: An Empirical Study with PLS-SEM and IPMA
2019
·
Chung-Ho Su
, Ting-Wen Cheng
·
Sustainability
·
136
PDF
A Mobile Game-based Insect Learning System for Improving the Learning Achievements
2013
·
Chung-Ho Su
, Ching-Hsue Cheng
·
Procedia - Social and Behavioral Sciences
·
133
PDF
Learner Behaviour in a MOOC Practice-oriented Course: In Empirical Study Integrating TAM and TPB
2017
·
Hsi-Hsun Yang
, Chung-Ho Su
·
The International Review of Research in Open and Distributed Learning
·
129
PDF
A hybrid fuzzy time series model based on ANFIS and integrated nonlinear feature selection method for forecasting stock
2016
·
Chung-Ho Su
, Ching-Hsue Cheng
·
Neurocomputing
·
89
The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment
2016
·
Chungho Su
·
Eurasia Journal of Mathematics Science and Technology Education
·
66
Designing and Developing a Novel Hybrid Adaptive Learning Path Recommendation System (ALPRS) for Gamification Mathematics Geometry Course
2017
·
Chungho Su
·
Eurasia Journal of Mathematics Science and Technology Education
·
50
Exploring Sustainability Environment Educational Design and Learning Effect Evaluation through Migration Theory: An Example of Environment Educational Serious Games
2018
·
Chung-Ho Su
·
Sustainability
·
41
PDF
Forecasting the Stock Market with Linguistic Rules Generated from the Minimize Entropy Principle and the Cumulative Probability Distribution Approaches
2010
·
Chung-Ho Su
, Tai-Liang Chen
, et al.
·
Entropy
·
41
PDF
3D Game-Based Learning System for Improving Learning Achievement in Software Engineering Curriculum
2013
·
Chung-Ho Su
, Ching‐Hsue Cheng
·
The Turkish Online Journal of Educational Technology
·
40
The Effect of Users’ Behavioral Intention on Gamification Augmented Reality in Stem (gar-stem) Education
2019
·
Chung-Ho Su
·
Journal of Baltic Science Education
·
39
PDF
Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee Replacement Rehabilitation patients
2015
·
Chung-Ho Su
·
Multimedia Tools and Applications
·
30
Developing and Evaluating Creativity Gamification Rehabilitation System: The Application of PCA-ANFIS Based Emotions Model
2016
·
Chung-Ho Su
, Ching-Hsue Cheng
·
Eurasia Journal of Mathematics Science and Technology Education
·
23
Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework
2013
·
Chung-Ho Su
, Ken T.-K. Chen
, et al.
·
Mathematical Problems in Engineering
·
23
PDF
Work in progress - a game-based learning system for software engineering education
2008
·
Wei-Fan Chen
, Wen-Hsiung Wu
, et al.
·
IEEE Frontiers in Education Conference (FIE)
·
14
Developing and Evaluating Gamifying Learning System by Using Flow-Based Model
2015
·
Chungho Su
, Kai-Chong Hsaio
·
Eurasia Journal of Mathematics Science and Technology Education
·
12
PDF
A Preliminary Study on the Learning Satisfaction and Effectiveness of VR Weight Training Assisting Learning System for Beginners
2017
·
Chung-Ho Su
, Peng-Wei Xiao
, et al.
·
Eurasia Journal of Mathematics Science and Technology Education
·
8
A novel price-pattern detection method based on time series to forecast stock market
2011
·
Tai-Liang Chen
, Chung-Ho Su
, et al.
·
7
A Novel Hybrid Learning Achievement Prediction Model: A Case Study in Gamification Education Applications (APPs)
2017
·
Chung-Ho Su
·
International Journal of Information Technology & Decision Making
·
6
A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers
2022
·
Chung-Ho Su
, Jen-Ya Wang
·
Mathematics
·
5
PDF
An empirical study of practicability, hedonic and interactive media for intention toward cultural creative APP design
2016
·
Chung-Ho Su
, Kuo-Kuang Fan
, et al.
·
International Conference on Applied System Innovation
·
5
Forecasting Stock Market Based on Price Trend and Variation Pattern
2010
·
Ching-Hsue Cheng
, Chung-Ho Su
, et al.
·
Lecture notes in computer science
·
4
Development of a GridERP Architecture: Integration of Grid Computing and Enterprise Resources Planning Application
2008
·
Tsung-Li Wang
, Chung-Ho Su
, et al.
·
International Conference on Wireless Communications, Networking and Mobile Computing
·
4
A makespan minimization problem for versatile developers in the game industry
2022
·
Chung-Ho Su
, Jen-Ya Wang
·
RAIRO - Operations Research
·
3
PDF
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Works count:
34
Citation count:
1,313
H-index:
15
I10-index:
17
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