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Dimas Ramdhan
Observed name:
Dimas Ramdhan Ramdhan
Institution:
Binus University
Observed institution:
Binus University
ORCID:
0000-0003-4498-2491
Observed ORCID:
0000-0003-4498-2491
OpenAlex ID:
A5086696801
Facial expression recognition using bidirectional LSTM - CNN
2023
·
Rio Febrian
, Benedic Matthew Halim
, et al.
·
Procedia Computer Science
·
79
Experiential game learning design framework: mechanical content of serious game
2023
·
Yogi Udjaja
, Dimas Ramdhan
·
Procedia Computer Science
·
30
The efficacy of virtual reality exposure therapy (VRET) with extra intervention for treating PTSD symptoms
2023
·
Nico Tandra Jonathan
, Muhammad Rafi Bachri
, et al.
·
Procedia Computer Science
·
20
Development of “Peter's First-Aid Adventure” Virtual Reality-Based Serious Game in First-Aid Education: Usability Analysis of Virtual Reality Interaction Tools
2024
·
Alexander Rainer
, Angeline Setiono
, et al.
·
Procedia Computer Science
·
13
Player evaluation and learning outcomes of “NusaVenturas”: A serious game for enhancing player knowledge and interest in Indonesian traditional foods
2024
·
Vito Sebastian Sanjaya
, Nicholas Valenthinus Tanoto
, et al.
·
Procedia Computer Science
·
11
Nge-BatikVR: Innovative Batik Learning and Marketing Through Virtual Reality Serious Games with Immersive Hands-On Experience
2023
·
Dimas Ramdhan
, Galih Dea Pratama
, et al.
·
IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)
·
10
Nyctophy: Development of virtual reality and smartwatch integrated serious game for nyctophobia therapy
2025
·
Dimas Ramdhan
, Elshad Ryan Ardiyanto
, et al.
·
Software Impacts
·
5
Manor Mystery: The Evaluation of the Effectiveness of Serious Game Using Speech Recognition Control for Social Anxiety
2024
·
Jouza Muhammad Akbar Pahlawan
, Dimas Ramdhan
·
International Conference on Information Technology, Computer, and Electrical Engineering
·
5
"Nyctophy": Assessing the effectiveness of serious game for nyctophobia based on virtual reality by usability and heart rate monitoring
2024
·
Elshad Ryan Ardiyanto
, Patrick Alexander
, et al.
·
Procedia Computer Science
·
5
Clickbait Detection in Indonesia Headline News Using IndoBERT and RoBERTa
2023
·
Muhammad Edo Syahputra
, Ade Putera Kemala
, et al.
·
Jurnal Riset Informatika
·
5
PDF
A fine-tuned vision transformer-based on limited dataset for facial expression recognition
2024
·
Rio Febrian
, Ronald Richie Huang
, et al.
·
Procedia Computer Science
·
4
Systematic Literature Review of E-Wallet: The Technology and Its Regulations in Indonesia
2022
·
Cecilia Michell
, Charys Naomi Winarto
, et al.
·
International Conference on Information Technology Systems and Innovation
·
4
“Abysssense” : The Impact of Serious Games on Awareness of Thalassophobia
2025
·
Anthony Wijaya
, Derriel Gunawan
, et al.
·
Procedia Computer Science
·
3
The Effectiveness of Serious Puzzle Games on Improving Introductory Learning of Computational Thinking Skills
2025
·
Christopher Elroy Chandra
, Jason Timothy
, et al.
·
Procedia Computer Science
·
3
"Dementia: The Lost Memories" – A Serious Game Approach to Enhancing Public Awareness and Knowledge
2025
·
Ariq Ghifari
, Arvin Sadeli
, et al.
·
Procedia Computer Science
·
2
Game Architecture in Transmedia Education (GATE): A Framework for Designing Micro-Learning Experiences through Serious Games
2026
·
Rickman Roedavan
, Dimas Ramdhan
, et al.
·
International Journal of Serious Games
·
1
PDF
Evaluating Serious Game Effectiveness for Obsessive Compulsive Disorder (OCD) Representation and Mental Health Awareness
2025
·
Vincentius Tristan Chandra
, Dicky Dixon
, et al.
·
International Conference on Computer and Applications (ICCA)
·
1
A Comparative Study of Player-NPC Dialogue Interface in Visual Novel Game: Sentence Selection vs. Free-Form Text Input using Natural Language Understanding (NLU)
2026
·
Dave Edmund Daniel
, Christopher Marcellionel Young
, et al.
·
International Conference on Electrical/Electronics, Robotics, Artificial Intelligence, and Informatics (ICERAI)
Effectiveness of Slow-Paced Serious Puzzle Game on Generalized Anxiety Disorder: Heart Rate Monitoring Biofeedback and User Experience
2026
·
Justin Tjokro
, Dimas Ramdhan
, et al.
·
International Seminar on Intelligent Business and Edge-Computing Research (ISIBER)
AgentHangar: A Virtual Reality Serious Game for Learning the Flight Control and Trim System of the Cessna 208 Caravan
2025
·
Felix Wijaya
, Steven Putra Adicandra
, et al.
·
International Conference on Computer and Applications (ICCA)
Enhancing Financial and Investment Literacy Among Indonesian Youth Through the "Investopolis" Simulation-Based Serious Game
2025
·
I Gde Wahyu Werayana Kusuma
, Vincent Tanujaya
, et al.
·
International Conference on Computer and Applications (ICCA)
“BAKSO BOSS”: Evaluating the Impact of Serious Games Using GDLC and FFFL-HS for Small and Medium Enterprises (SMEs)
2025
·
Dimas Ramdhan
, Gede Bramanta Pandya Wisesa
·
Engineering MAthematics and Computer Science (EMACS) Journal
PDF
Exploring Usability and Educational Impact of Serious Games for Indonesian Sign Language System (SIBI)
2025
·
Michael Jan
, Leon Lewis
, et al.
Understanding Fun in Cooking: Preliminary Study of Serious Games on Cooking Domain
2024
·
Steven Andrew Halim
, Jalaluddin Rumi
, et al.
·
International Conference on Information Technology Systems and Innovation
Model Konseptual Struktur Cerita Untuk Pengembangan Game: Studi Kasus Program Microcredential Game Developer
2024
·
Rickman Roedavan
, Dimas Ramdhan
, et al.
·
Journal CERITA
PDF
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Works count:
25
Citation count:
201
H-index:
6
I10-index:
6
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