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Linus Gisslén
Observed names:
Gisslén, Linus,
Linus Gisslen
Institutions:
Electronic Arts (United Kingdom),
Electronic Arts (United States)
Observed institutions:
Swedish Defence Research Agency,
Dalle Molle Institute for Artificial Intelligence Research,
Electronic Arts (United Kingdom),
Electronic Arts (United States),
Università della Svizzera italiana
ORCID:
0009-0005-8205-8218
Observed ORCID:
0009-0005-8205-8218
OpenAlex ID:
A5088043381
Augmenting Automated Game Testing with Deep Reinforcement Learning
2020
·
Joakim Bergdahl
, Camilo Gordillo
, et al.
·
IEEE Conference on Games (CoG)
·
103
Adversarial Reinforcement Learning for Procedural Content Generation
2021
·
Linus Gisslen
, Andy Eakins
, et al.
·
IEEE Conference on Games (CoG)
·
64
PDF
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
2021
·
Camilo Gordillo
, Joakim Bergdahl
, et al.
·
IEEE Conference on Games (CoG)
·
64
PDF
Imitation Learning with Concurrent Actions in 3D Games
2018
·
Jack Harmer
, Linus Gisslen
, et al.
·
IEEE Conference on Computational Intelligence and Games (CIG)
·
48
PDF
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories
2022
·
Alessandro Sestini
, Linus Gisslén
, et al.
·
IEEE Transactions on Games
·
38
PDF
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games
2023
·
Jonas Gillberg
, Joakim Bergdahl
, et al.
·
IEEE Conference on Games (CoG)
·
22
PDF
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
2020
·
Carlos Ling
, Konrad Tollmar
, et al.
·
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
·
17
PDF
Sequential Constant Size Compressors for Reinforcement Learning
2011
·
Linus Gisslén
, Matt Luciw
, et al.
·
Lecture notes in computer science
·
17
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
2023
·
Alessandro Sestini
, Joakim Bergdahl
, et al.
·
IEEE Conference on Games (CoG)
·
16
PDF
Evaluating deep reinforcement learning for computer generated forces in ground combat simulation
2017
·
Babak Toghiani-Rizi
, Farzad Kamrani
, et al.
·
Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics
·
16
Augmenting Automated Game Testing with Deep Reinforcement Learning
2021
·
Bergdahl, Joakim
, Gordillo, Camilo
, et al.
·
arXiv (Cornell University)
·
10
PDF
Generating Personas for Games with Multimodal Adversarial Imitation Learning
2023
·
William Ahlberg
, Alessandro Sestini
, et al.
·
IEEE Conference on Games (CoG)
·
8
PDF
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning
2024
·
Derek Yadgaroff
, Alessandro Sestini
, et al.
·
IEEE Congress on Evolutionary Computation (CEC)
·
5
PDF
A Semantic Approach to Information Management and Decision Support: An Application to Humanitarian Demining Operations
2015
·
Linus Gisslen
, Anders Torne
·
European Intelligence and Security Informatics Conference
·
5
Improving Conditional Level Generation Using Automated Validation in Match-3 Games
2024
·
Monica Villanueva Aylagas
, Joakim Bergdahl
, et al.
·
IEEE Transactions on Games
·
4
PDF
Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles
2025
·
Ruoqi Zhang
, Ziwei Luo
, et al.
·
IEEE Conference on Games (CoG)
·
3
PDF
Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
2025
·
Afonso, António
, Leite, Iolanda
, et al.
·
arXiv (Cornell University)
·
3
PDF
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
2024
·
Joakim Bergdahl
, Alessandro Sestini
, et al.
·
IEEE Conference on Games (CoG)
·
3
PDF
Dynamic and Context Aware Reporting of Observations from the Field for Situation Assessment in Crisis Situation: An Integrated System for Information-Gathering and Sense-Making
2015
·
Andreas Horndahl
, Linus Gisslén
·
Lecture notes in business information processing
·
3
Leveraging Large Language Models for Efficient Failure Analysis in Game Development
2024
·
Leonardo Marini
, Linus Gisslén
, et al.
·
IEEE Conference on Games (CoG)
·
2
PDF
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
2022
·
Matilda Tamm
, Olivia Shamon
, et al.
·
IEEE Conference on Games (CoG)
·
1
PDF
Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration
2026
·
Amir Baghi
, Jens Sjölund
, et al.
·
International Conference on the Foundations of Digital Games (FDG)
Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26
2026
·
Fuchs, Florian
, Gosselin-Grant, Jessy
, et al.
·
arXiv (Cornell University)
PDF
Augmenting Game AI with Deep Reinforcement Learning
2026
·
Sestini, Alessandro
, Bergdahl, Joakim
, et al.
·
arXiv (Cornell University)
PDF
Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution
2026
·
Hösch, Jannik
, Sestini, Alessandro
, et al.
·
arXiv (Cornell University)
PDF
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Works count:
29
Citation count:
454
H-index:
10
I10-index:
11
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