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Maximiliano Miranda
Observed name:
Miranda, Maximiliano
Observed institutions:
Universidad Complutense de Madrid,
Universidade Federal do Rio de Janeiro
OpenAlex ID:
A5102384873
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality
2021
·
Manuel López Ibáñez
, Maximiliano Miranda
, et al.
·
Entertainment Computing
·
15
A machine learning approach to predict the winner in StarCraft based on influence maps
2016
·
Antonio A. Sánchez-Ruiz
, Maximiliano Miranda
·
Entertainment Computing
·
14
A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game
2018
·
Maximiliano Miranda
, Antonio A. Sánchez-Ruiz
, et al.
·
Lecture notes in computer science
·
7
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.
2016
·
Maximiliano Miranda
, Antonio A. Sánchez‐Ruiz
, et al.
·
7
Towards Human-Like Bots Using Online Interactive Case-Based Reasoning
2019
·
Maximiliano Miranda
, Antonio A. Sánchez-Ruiz
, et al.
·
Lecture notes in computer science
·
3
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames
2021
·
Maximiliano Miranda
, Antonio A. Sanchez-Ruiz
, et al.
·
IEEE International Conference on Tools with Artificial Intelligence (ICTAI)
·
2
Developing an automated planning tool for non-player character behavior.
2020
·
Diego Romero
, Mario Sánchez
, et al.
·
2
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning
2020
·
Maximiliano Miranda
, Antonio A. Sánchez-Ruiz
, et al.
·
Lecture notes in computer science
·
1
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
2015
·
Maximiliano Miranda
, Federico Peinado
·
1
HW/SW codesign of handoff protocol for wireless ATM networks based on performance optimization using genetic algorithm
2002
·
R.N.B. Lima
, Maximiliano Miranda
, et al.
·
1
Lengths of Hodge characters in Fermat varieties
2026
·
Miranda, Maximiliano
, Movasati, Hossein
, et al.
·
arXiv (Cornell University)
PDF
A machine learning approach to predict the winner in starcraft based on influence maps
2018
·
Antonio A. Sánchez Ruiz
, Maximiliano Miranda
·
Dialnet (Universidad de la Rioja)
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.
2017
·
Maximiliano Miranda
, Antonio A. Sánchez‐Ruiz
, et al.
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Works count:
13
Citation count:
53
H-index:
4
I10-index:
2
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