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Metagaming
OpenAlex ID:
C25796384
From game design elements to gamefulness: defining "gamification"
2011
·
Sebastian Deterding
, Dan Dixon
, et al.
·
International Academic Mindtrek Conference (Mindtrek)
·
12,051
Half-Real: Video Games between Real Rules and Fictional Worlds
2005
·
Jesper Juul
·
Architecture, Design and Conservation (Aarhus School of Architecture, Design School Kolding, The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation (KADK))
·
2,130
The Art of Game Design
2008
·
Jesse Schell
, Jesse Schell
·
CRC Press eBooks
·
1,960
Games and Information: An Introduction to Game Theory
2006
·
Eric Rasmusen
·
1,189
A Theory of Fun for Game Design
2004
·
Raph Koster
, Will Wright
·
1,107
The game, the player, the world: looking for a heart of gameness
2003
·
Jesper Juul
·
653
PDF
Andrew Rollings and Ernest Adams on Game Design
2003
·
Andrew Rollings
, Ernest Adams
·
522
What Is Video Game Culture? Cultural Studies and Game Studies
2010
·
Adrienne Shaw
·
Games and Culture
·
450
Game design : theory and practice
2001
·
Richard Rouse
, Steve Ogden
·
360
The Game Design Reader: A Rules of Play Anthology
2005
·
Katie Salen
, Eric Zimmerman
·
348
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
2008
·
KC Collins
·
The MIT Press eBooks
·
279
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology
2007
·
Karolien Poels
, Yvonne de Kort
, et al.
·
Conference on Future Play
·
270
An experiment in automatic game design
2008
·
Julian Togelius
, Jurgen Schmidhuber
·
IEEE Conference on Computational Intelligence and Games (CIG)
·
257
The Game Definition Game: A Review
2016
·
Jaakko Stenros
·
Games and Culture
·
241
Game Factors and Game-Based Learning Design Model
2015
·
Yen-Ru Shi
, Ju-Ling Shih
·
International Journal of Computer Games Technology
·
239
PDF
Game Theory: A Very Short Introduction
2007
·
Ken Binmore
·
Oxford University Press eBooks
·
232
When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture
2010
·
Olli Sotamaa
·
Games and Culture
·
228
The Mangle of Play
2006
·
Constance Steinkuehler
·
Games and Culture
·
225
Learning by design: Games as learning machines
2004
·
James Paul Gee
·
Digital Education Review
·
212
What is a Game?
1967
·
Bernard Suits
·
Philosophy of Science
·
204
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
2015
·
Alena Denisova
, Paul Cairns
·
CHI Conference on Human Factors in Computing Systems
·
196
PDF
Defining personas in games using metrics
2008
·
Anders Tychsen
, Alessandro Canossa
·
Conference on Future Play
·
178
Dark Patterns in the Design of Games
2013
·
José P. Zagal
, Staffan Björk
, et al.
·
KTH Publication Database DiVA (KTH Royal Institute of Technology)
·
172
I Fought the Law: Transgressive Play and the Implied Player
2014
·
Espen Aarseth
·
Palgrave Macmillan UK eBooks
·
171
Video Games Have Always Been Queer
2020
·
Bonnie Ruberg
·
New York University Press eBooks
·
152
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Works count:
5,465
Citation count:
37,200
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