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Norwegian School of Information Technology
Alternate names:
Den Polytekniske Høgskolen,
Norges Informasjonsteknologiske Høgskole
ROR:
009j1e469
OpenAlex ID:
I4405282682
Transparency in Cooperative Online Education
2009
·
Christian Dalsgaard
, Morten Flate Paulsen
·
The International Review of Research in Open and Distributed Learning
·
128
Co-creation of value in higher education: using social network marketing in the recruitment of students
2013
·
Asle Fagerstrøm
, Gheorghita Ghinea
·
Journal of Higher Education Policy and Management
·
102
Software development methods and usability: Perspectives from a survey in the software industry in Norway
2008
·
Bendik Bygstad
, Gheorghita Ghinea
, et al.
·
Interacting with Computers
·
89
PDF
On the motivating impact of price and online recommendations at the point of online purchase
2010
·
Asle Fagerstrøm
, Gheorghita Ghinea
·
International Journal of Information Management
·
77
Why do commercial companies contribute to open source software?
2011
·
Morten Andersen-Gott
, Gheorghita Ghinea
, et al.
·
International Journal of Information Management
·
73
Mobile Distance Learning with PDAs: Development and testing of pedagogical and system solutions supporting mobile distance learners
2007
·
Torstein Rekkedal
, Aleksander Dye
·
The International Review of Research in Open and Distributed Learning
·
73
PDF
Predicting iPhone Sales from iPhone Tweets
2014
·
Niels Buus Lassen
, Rene Madsen
, et al.
·
IEEE International Enterprise Distributed Object Computing Conference (EDOC)
·
69
PDF
Implications of Motivating Operations for the Functional Analysis of Consumer Choice
2010
·
Asle Fagerstrøm
, Gordon R. Foxall
, et al.
·
Journal of Organizational Behavior Management
·
61
Success on the Internet—optimizing relationships through the corporate site
2004
·
Frode Heldal
, Endre Sjøvold
, et al.
·
International Journal of Information Management
·
60
Public websites and human–computer interaction: an empirical study of measurement of website quality and user satisfaction
2011
·
Hanne Sørum
, Kim Normann Andersen
, et al.
·
Behaviour and Information Technology
·
53
Entrapment and Near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games
2010
·
Faltin Karlsen
·
International Journal of Mental Health and Addiction
·
48
The Motivating Effect of Antecedent Stimuli on the Web Shop: A Conjoint Analysis of the Impact of Antecedent Stimuli at the Point of Online Purchase
2010
·
Asle Fagerstrøm
·
Journal of Organizational Behavior Management
·
44
Social Data Analytics Tool (SODATO)
2014
·
Abid Hussain
, Ravi Vatrapu
·
Lecture notes in computer science
·
38
Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues
2011
·
Stein C. Llanos
, Kristine Jørgensen
·
38
PDF
The Implementation Puzzle of CRM Systems in Knowledge Based Organizations
2003
·
Bendik Bygstad
·
Information Resources Management Journal
·
36
Fuzzy-Set Based Sentiment Analysis of Big Social Data
2014
·
Raghava Rao Mukkamala
, Abid Hussain
, et al.
·
IEEE International Enterprise Distributed Object Computing Conference (EDOC)
·
33
PDF
Web 2.0’s Marketing Impact on Low-Involvement Consumers
2010
·
Asle Fagerstrøm
, Gheorghita Ghinea
·
Journal of Interactive Advertising
·
32
A Framework for Evaluating the Effectiveness of Gamification Techniques by Personality Type
2014
·
Charles Butler
·
Lecture notes in computer science
·
31
The Effect of Leaderboard Ranking on Players’ Perception of Gaming Fun
2013
·
Charles Butler
·
Lecture notes in computer science
·
31
PDF
Perceptions of information system success in the public sector: Webmasters at the steering wheel?
2012
·
Hanne Sørum
, Rony Medaglia
, et al.
·
Transforming Government People Process and Policy
·
31
Trans-situated use of integrated information systems
2012
·
Eric Monteiro
, Knut H Rolland
·
European Journal of Information Systems
·
28
Towards a Set Theoretical Approach to Big Data Analytics
2014
·
Raghava Rao Mukkamala
, Abid Hussain
, et al.
·
IEEE International Congress on Big Data (BigData Congress)
·
25
Erratum to: Entrapment and Near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games
2010
·
Faltin Karlsen
·
International Journal of Mental Health and Addiction
·
25
PDF
PainDroid: an android-based virtual reality application for pain assessment
2013
·
Fotios Spyridonis
, Jarle Hansen
, et al.
·
Multimedia Tools and Applications
·
24
An eye-tracking study of notational, informational, and emotional aspects of learning analytics representations
2013
·
Ravi Vatrapu
, Peter Reimann
, et al.
·
International Conference on Learning Analytics and Knowledge (LAK)
·
22
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Works count:
99
Citation count:
2,149
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