Work

Game-based biofeedback for paediatric anxiety and depression.

Year: 2011
Type: article
Abstract: Twenty-four children and adolescents aged 9-17 who were referred for treatment for anxiety were assigned to either a game-based biofeedback group or a waiting list comparison group. The eight-session biofeedback intervention included psychoeducation, identification of triggers and signs of anxiety, and in vivo practice. The intervention used computer-based gaming technology to teach and practise relaxation. Analyses using ANCOVA revealed significant differences in post-test scores of anxiety and depression measures between the two groups. The intervention group reduced anxiety and depression scores on standardised tests. Findings suggest that biofeedback-assisted relaxation training can be useful in decreasing anxiety and depressive symptoms in anxious youths.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W108110417
FWCI: 2.127
Cites: 35
Cited by: 78
Related to: 10