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Educating for the Gaming Industry: Need, Profile, and Suggested Schema

Year: 2012
Type: article
Abstract: As legalized gambling becomes increasingly widespread and competitive, operators seek employees who understand its unique culture and demands. Today, few baccalaureate programs offer gaming management education. Gaming subject areas for college programs span three content spheres: (a) gaming and games themselves; (b) gaming interfaces with other hospitality subjects (lodging, accounting); and (c) the gaming/hospitality environment (regulation, economics). In a given academic program, gaming content integration can be measured along a continuum, from nonexistent, to somewhat integrated within existing courses, to comprising a central educational focus.
Language: English
Open Access status: bronze
OpenAlex ID: W142064988
FWCI: 2.134
Cites: 11
Cited by: 3
Related to: 10