Work

The Artifact Project Promoting Design Learning in the Elementary Classroom

Year: 2014
Type: dissertation
Abstract: Designing, from its very premise, aims to create something new. Therefore, it can be seen as a form of object-oriented process of knowledge-creation, which, in turn, is considered a fundamental future competence. In order to productively participate in the future society, students need experience of creative knowledge work practices from an early stage of their education. Since the objects and effects of design are daily apparent all around us, engaging in and comprehending design processes provides a means of developing a deep understanding of the less tangible issues affecting us humans and the world we inhabit. However, design learning and knowledge-creation have not, especially at lower levels of education, attracted much research interest. The general aim of the present study is to examine how knowledge-creation exemplified by collaborative designing could be promoted at the elementary level of education. This objective is two-fold; on one hand, the present study investigates the nature of students' collaborative design learning processes and, on the other hand, the facilitation of these processes. Further, the study explores the role of social, material, and embodied dimensions of designing in the learning processes as well as in their facilitation. The study represents design-based research, where the pedagogical approach Learning by Collaborative Design (LCD) was, for the first time, applied at the elementary level of education. In order to examine and further advance the approach, a longitudinal project, the Artifact Project, was organized in an elementary school in Helsinki, Finland. Video data (approximately 16 h) from the project's lamp designing phase constitute the main data source of the present study. The leadership of this phase was provided by a professional designer, and the data consists of interaction between him and the students, as well as of the student teams' peer collaboration. In addition, selected views from the Artifact Project's Knowledge Forum database were analyzed. The data was approached through iterative cycles of qualitative content analyses. The findings indicate that elementary students are able to engage in and learn creative knowledge-creation and design processes, and that these processes can be structured and promoted using the pedagogical LCD approach. Three foci of participants' activity were identified in the study, indicating that in order to engage in genuine design inquiry, students need support in understanding the rationale directing the design practice, in actually engaging in these practices, and in the reflection and sharing of their emerging design knowledge. From the findings, four pedagogical implications were drawn. First, creative knowledge-creation and design processes evolve within long, preferably undefined periods of time. Second, design is inherently interdisciplinary, and students' emerging design knowledge also calls for knowledge of science and the humanities. Third, design competence develops through several connected levels social, material, and embodied of thinking, interacting, and meaning making. Fourth, collective and participatory learning facilitates creative designing and knowledge-creation. The implications drawn are linked with the emerging maker culture, which may provide new prospects for implementing design learning as well as underlining its significance in general education.
Author: Kaiju Kangas
Language: English
Open Access status: green
OpenAlex ID: W1510186221
Cites: 211
Cited by: 8
Related to: 10