Work

Les jeux vidéo: support de rééducation de la dyslexie ?

Year: 2014
Type: dissertation
Abstract: This study concerns a new possible support of reeducation within the framework of the dyslexia care. In agreement with the works led on the importance of the visuo-attentionnel treatment in the written words recognition, this search has for objective to highlight the influence of a visuo-attentionnel reeducation by the action video games on capacities lexicons of two dyslexics children 10 and 11 years old and of the same school level. To do it, we administered a training of 12 hours, distributed on 16 sessions of 45 minutes, with the video game Rayman raving rabbits ©. To appreciate their evolution, we realized an evaluation of their lexicon and visuo-attentionnel level at the beginning and at the end of the training from standardized tests and from a test of evaluation of the span visuo attentionnel not validated. The results of this study show an improvement of both hillsides at both participants. Our memory opens the way to a new support of reeducation of the visual attention in orthophony, the video game.
Source: HAL
Language: French
Field: Psychology
Open Access status: green
OpenAlex ID: W1528827218
Cites: 26
Cited by:
Related to: 10