Measurement of Self-Efficacy in Game-based E-learning through Interaction with Non-Player Characters
Year: 2014
Type: book-chapter
Abstract: This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of learner's motivation, in game based e-learning through the interaction of the player with non-player characters. A subjective case study was conducted in order to evaluate the benefits of the proposed game method. The results have shown that the player's self-efficacy changes in time during the game-play. Therefore, it is important to measure it regularly in order to enable maintaining the player motivated during the game-play through game adaptation.
Institution: National College of Ireland
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W1542070340
