Year: 2010
Type: book-chapter
Abstract: In this chapter, we exploited graphics hardware for accelerating the computation of radio wave propagation predictions. Our method traces discrete line-of-sight beams and reconstructs ray paths based on radiation source, beam origin and all discrete points within a sampled beam. All algorithms are designed to benefit from the computational power and parallel architecture of modern graphics cards. Core component of the GPU algorithms is a high
Source: InTech eBooks
DOI: 10.5772/6848
Authors: Tobias Rick, Torsten Kuhle
Institution: RWTH Aachen University
Language: English
Subfield: Electrical and Electronic Engineering
Field: Engineering
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W1548426480
