Year: 2007
Type: conference-paper
Abstract: Computer games have started to gain attention in the domain of learning and teaching.The integration of computer games for education in the classroom has starting to gain acceptance in some countries.However, for schools which have never used computer games in the classroom, study still need to be conducted to investigate the teachers' belief and attitude toward the usage.The purpose of this paper is to examine issues for consideration when adopting educational computer games for learning and teaching.This paper also examines the concepts that related to educational computer games and aspects of learning and teaching.In addition, the theories of technology acceptance which use to assess the perception, belief and attitude of teachers and students have also been investigated.
Authors: K. Rapeepisarn, Kah Wei Wong, Chun Che Fung
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W1596904196
