Is It All in the Game? Learner Support in an Educational Knowledge Management Simulation Game
Year: 1959
Type: article
Abstract: This thesis is about the educational use of computer games. The fast growth of the use of digital games (on game consoles, personal computers and the Internet) in the last two decades has led to renewed attention to the role of game play in education (see for example Dawes and Dumbleton, 2001, McFarlane, Sparrowhawk, and Heald, 2002; Kirriemuir and McFarlane, 2003; Gee, 2003; Squire, 2004 and Egenfield-Nielsen, 2005) and to scientific research that could be used to design effective educational games.
Institution: University of Twente
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W1605123594
