Work

Solving Min-Max Problems with Applications to Games

Year: 2008
Type: preprint
Abstract: We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time. Among these is a new variant of the network interdiction problem, where the interdictor wants to destroy high-capacity paths from the source to the destination using a vertex-wise limited budget of arc removals. We also show that replacing the limit average in mean payoff games by the maximum weight results in a class of games amenable to these techniques.
Author: Andersson, Daniel
Language: English
Open Access status: green
OpenAlex ID: W1609770884
Cites: 12
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Related to: 10