Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp
Year: 2011
Type: conference-paper
Abstract: Presence measurements are traditionally using a variety of subjective and objective measures.However, constraints often result in subjective measurements using questionnaires as a key method of data collection.In this paper we present a study of 44 participants of an augmented reality game known as TimeWarp which used both subjective and objective behavioural measures where both video recordings and self-reports about feelings of presence were compared.Our findings indicate that pointing behaviour and verbal responses to virtual content within an augmented reality scene are correlated negatively to sense of presence.As a result the paper indicates that there are behavioural measures that correlate and can predict subjective feelings of presence in the augmented reality game.
Authors: Jennifer Klatt, Simon Ten Broeke, Astrid von der Pütten, Anne Schuetz, Jens Vervoort, Roderick McCall, Nicole Kraemer, Richard D. Wetzel, Lisa Blum, Leif Oppermann
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W1684213942
