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Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp

Year: 2011
Type: conference-paper
Abstract: Presence measurements are traditionally using a variety of subjective and objective measures.However, constraints often result in subjective measurements using questionnaires as a key method of data collection.In this paper we present a study of 44 participants of an augmented reality game known as TimeWarp which used both subjective and objective behavioural measures where both video recordings and self-reports about feelings of presence were compared.Our findings indicate that pointing behaviour and verbal responses to virtual content within an augmented reality scene are correlated negatively to sense of presence.As a result the paper indicates that there are behavioural measures that correlate and can predict subjective feelings of presence in the augmented reality game.
Language: English
Open Access status: green
OpenAlex ID: W1684213942
FWCI:
Cites: 33
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Related to: 10