Work

Serious gaming as a training tool for medical students to improve patient safety

Year: 2014
Type: dissertation
Abstract: Patient safety education for medicine students is needed to decrease preventable adverse \nevents in Health Care. In 2011, the University Medical Center Utrecht (The Netherlands), \ndeveloped the Serious Game ‘’Air Medic Sky-11’’ (AMS-1). The Erasmus Medical Centrum \nRotterdam is interested in whether or not they can use this Serious Game as a training tool for \ntheir fifth year medical students to improve their patient safety skills. To answer this question \nthe game AMS-1 and an E-module that was created for this purpose were studied for their \neffectiveness in the following items: (1) knowledge, (2) self-reported skill and (3) self-reported \nbehavior in stress and awareness on patient safety related issues. Analysis on this subject \nshow an significant increase in knowledge, but not in self-reported skill or in self-reported \nbehavior. Therefore it is very questionable that AMS-1 should be used as a training tool for \ntheir fifth year medical students, also since a simpler and cheaper E-module had the same \neffect on these items. This study does not deny that AMS-1 does not work effectively for its \nintended purpose, but rather that this might not be the best target group for this game. A \nsummary of the underlying findings and reasons can be found in the discussion/conclusions \nsection.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W173613133
Cites: 17
Cited by:
Related to: 10