Motivation: a proposed taxonomy using gamification
Year: 2014
Type: other
Abstract: This paper aims to propose a taxonomy of gamification, where a non-exhaustive list of game elements, or mechanics, are separated out from their game contexts. They are then linked with three specific components of motivation, as outlined in Ryan and Deci’s (2000a) Self-Determination Theory of motivation. These three components are: Competence; Autonomy; and Relatedness. Self-Determination theory states that these three components must be fulfilled in order for an individual to experience intrinsic motivation. This paper offers a conjectural analysis of the behaviour change that each game element may produce, and how this tallies with their suitability as “motivational affordances” (Zhang, 2008) in the promotion of the fulfilment of these three motivational needs. The taxonomy is then applied to three case studies: one game; and two gamified systems, in order to test the validity of the approach.
Authors: Geraldine Exton, Liam Murray
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W1869545603
