Work

Realtime Performance-Based Facial Avatars for Immersive Gameplay

Year: 2013
Type: conference-paper
Abstract: This paper discusses how realtime face tracking and performance-based animation can facilitate new ways of interaction for computer gaming and other online applications. We identify a number of requirements for realtime face capture and animation systems, and show how recent progress in tracking algorithms advances towards satisfying these requirements. Performance-based animation has the potential to significantly enrich the emotional experience of in-game communication through live avatars that are controlled directly by the facial expressions of a recorded user. We briefly outline other potential use scenarios of realtime face tracking systems and conclude with a discussion of future research challenges.
Author: Mark Pauly
Language: English
Open Access status: green
OpenAlex ID: W1970482228
FWCI: 0.45
Cites: 25
Cited by: 7
Related to: 10