Year: 1999
Type: conference-paper
Abstract: Java provides most of the primitive functions necessary for implementing advanced graphics algorithms. Being a language that is highly portable and concurrent, Java also has all the capabilities of a powerful general purpose programming language suitable for a wide range of graphics applications. This paper addresses the main issues pertaining to teaching theoretical computer graphics courses, using Java as the language for implementation and project development. The paper also gives a framework of Java classes that can cater to the modeling of three-dimensional objects, transformations, and rendering algorithms.
Author: R. Mukundan
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W1989449137
