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A Nova Forma De Pensar O Jogo, Seus Valores E Suas Possibilidades

Year: 2007
Type: article
Abstract: Are videogames entertaining devices that serve only for workers and students’ relaxation while inputting consumer society values in them? Or do they present real game characteristics such as educational and leisure instruments that can help to develop an individual? In this essay we have tried to communicate with the two lines of thinking that answer this question, in an attempt to understand if these two lines are complimentary or mutually exclusive. We believe they do not exclude one another, provided that they are well explored and contextualized, which could contribute to the development of an individual on an educational process that focuses on leisure. KEYWORDS: electronic games – leisure – entertainment.
Language: Portuguese
Field: Psychology
Open Access status: diamond
OpenAlex ID: W1998617781
FWCI:
Cites: 3
Cited by: 6
Related to: 10