Work

Bridging the gap between CSG and Brep via a triple ray representation

Year: 1997
Type: conference-paper
Abstract: Computingintersections between algebraic surfaces is an essential issue for Brep-based modellers, and a very difficult one.The more often, existing methods are not reliable, and reliable ones are hairy.We think there is another and simple-minded way which avoids this problem without loss of practicalities.The key idea is computing a triple ray representation by zbuffer, raytracing or whatever, and then using the popular marchiny cubes algorithm with some local improvements.
Language: English
Open Access status: gold
OpenAlex ID: W2002309839
FWCI: 3.579
Cites: 24
Cited by: 74
Related to: 10