Year: 1997
Type: conference-paper
Abstract: Computingintersections between algebraic surfaces is an essential issue for Brep-based modellers, and a very difficult one.The more often, existing methods are not reliable, and reliable ones are hairy.We think there is another and simple-minded way which avoids this problem without loss of practicalities.The key idea is computing a triple ray representation by zbuffer, raytracing or whatever, and then using the popular marchiny cubes algorithm with some local improvements.
Authors: M. O. Benouamer, D. Michelucci
Institution: Mines Saint-Étienne
Language: English
Subfield: Computational Mechanics
Field: Engineering
Domain: Physical Sciences
Open Access status: gold
OpenAlex ID: W2002309839
