Year: 1997
Type: article
Abstract: Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here.
DOI: 10.1109/38.574680
Authors: T.K. Capin, H. Noser, D. Thalmann, I. Sunday Pandzic, N.M. Thalmann
Institutions: ETH Zurich, University of Geneva
Language: English
Subfield: Control and Systems Engineering
Field: Engineering
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2003346496
