What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why?
Year: 2011
Type: article
Source: Games and Culture
Authors: Shannon Kennedy-Clark, Kate Thompson
Institution: The University of Sydney
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
OpenAlex ID: W2033990207
