Work

Use and Analysis of the “good Behavior Game” to Reduce Disruptive Classroom Behavior1

Year: 1973
Type: article
Abstract: A recent study reported procedures (the "good behavior game") for reducing disruptive classroom behavior. Replication of the procedures of the "good behavior game" in two classrooms showed it to be an effective technique for reducing disruptive talking and out-of-seat behavior. Further experimental analysis indicated that the effective components of the game were division of the class into teams, consequences for a team winning the game, and criteria set for winning the game. Although disruptive behavior was markedly reduced by the game, the reductions were correlated with only slightly improved accuracy of academic performance in the one classroom where academic performance was measured.
Language: English
Field: Psychology
Open Access status: bronze
OpenAlex ID: W2042449314
FWCI: 8.799
Cites: 12
Cited by: 180
Related to: 10