Trends in youth’s videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors
Year: 2010
Type: article
Study design: Observational Study
Source: Computers in Human Behavior
Institution: Michigan State University
Language: English
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: closed
Funder: National Science Foundation
OpenAlex ID: W2044714473
