Year: 2014
Type: conference-paper
Abstract: For years, the games, except their entertaining aspect, have acquired an educational character. In recent decades, games have evolved and we were led up to the electronic games, and thus to Kinect. Already, many institutions worldwide use the Kinect to the learning process. So, through this article we take a step further and we suggest the use of Kinect as a learning auxiliary tool for children with autism. Specifically, we recommend the use of the game “Kinect Adventures” following the norms of the learning model “Mnemonic Techniques” for best results.
Source: Procedia Computer Science
Author: Evgenia Boutsika
Institution: University of Piraeus
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W2060810219
