Work

Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments

Year: 1993
Type: conference-paper
Abstract: We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments.The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithms.The idea behind the algorithm is to adjust image quality adaptively to maintain a uniform, user-specified target frame rate.We perform a constrained optimization to choose a level of detail and rendering algorithm for each potentially visible object in order to generate the "best" image possible within the target frame time.Tests show that the algorithm generates more uniform frame rates than other previously described detail elision algorithms with little noticeable difference in image quality during visualization of complex models.
Language: English
Open Access status: bronze
OpenAlex ID: W2067288944
FWCI: 23.32
Cites: 15
Cited by: 600
Related to: 10