Year: 2010
Type: article
Abstract: ABSTRACT: Immersive virtual worlds such as Second Life™ promise the possibility of an engaging platform for learning. This paper examines the success of Second Life™ in enabling an engaging learning environment within a first-year financial accounting course, specifically the relationship between student engagement and performance. The paper details the use of two 3-D objects built to support the course, an interactive accounting equation, and t-account model. Results indicate that student engagement, as enabled via Second Life™ may lead to greater student performance. However, results also indicate a reduction in performance if students have adverse (dizziness, nausea) reactions to the environment.
Source: Issues in Accounting Education
Authors: Steven Hornik, Steven Thornburg
Institution: Washington State University
Language: English
Subfield: Accounting
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W2091349570
