Work

The Study of Computer Games as a Second-Order Cybernetic System

Year: 2002
Type: conference-paper
Abstract: The following paper is part of a larger analytical study of various contexts of computer games. Here, I elaborate on the method on which I base my study of the semiotic process constituted by playing a computer game. This method is derived from a critique of earlier approaches to the fi eld from the perspective of literary and media studies. While most of these approaches employ a two- level model with undeniable roots in structuralist narratology, the model suggested here is based on the constructivist concept of viability. This presupposes a change of perspective from “naïve objectivity” to informed subjectivity.
Institution: Tampere University
Language: English
Open Access status: gold
OpenAlex ID: W2096952689
FWCI:
Cites: 12
Cited by: 19
Related to: 10