The Design, Development and Assessment of an Educational Sports-action Video Game: Implicitly Changing Player Behaviour
Year: 2005
Type: dissertation
Abstract: Concussion education and prevention for youth hockey players has been an issue of recent concern amongst sport medicine practitioners and hockey's administrative bodies.This thesis details the design, implementation and assessment of a sports-action hockey video game that aims to reduce the aggressive and negligent behaviours that can lead to concussions.The game, termed Heads Up Hockey, was designed to modify game playing behaviour by embedding an implicit teaching mechanism within the gameplay.Educational games often suffer from the problem of indirection, that is, the content the learner is intended to learn is indirectly related to the gameplay.With Heads Up Hockey, participants were expected to learn by simply playing to win, in contrast to playing to learn.The 21 participants in the experimental learning group significantly improved their mean score on a composite behaviour indicator (p = 0.0002) compared with no significant change amongst the 21 control group participants.iii Near the end of my undergraduate studies, I found myself walking through the SFU Computing Science building with Dr. Mark Drew.He remarked to me, without provocation, that if I was to go to graduate school I had better not wait.As it turned out I did wait one year, but those words remained with me.In reality,
Source: Summit (Simon Fraser University)
Author: Chad Ciavarro
Institution: Simon Fraser University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W2103441335
