Year: 2004
Type: article
Abstract: This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid\ntextures and applying them to the surface, we do not require an explicit parameterisation in texture space. Various\nsolid textures can be combined by building a constructive texturing tree of space partitions to define the photometric\nattributes at each location of the object. Though solid texturing using constructive textures is very powerful, mainly\nbecause of its generality, it is quite difficult to use in practice as it is not well suited to interactive tools. To overcome\nthis limitation, we use a multiresolution point-based representation ensuring that texture evaluation and rendering\nmaintains a given frame rate. Our tool is realized as a plugin for the Pointshop3D system. The main advantage of our\ntexturing approach compared to Pointshop3D is that point-based rendering is only used during the interactive texturing\nstep. We always keep a feedback to the initial geometric representation of the object (polygonal mesh, parametric or\nimplicit surface, voxel arrays, or whatever) which means that the final textured object can be easily exported to standard\ngraphics software that cannot directly handle discrete surface points (e.g. CAD systems, photorealistic rendering\nengines).
Authors: Patrick Reuter, Benjamin Schmitt, Alexander Pasko, Christophe Schlick
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2109527484
