Work

Customization of gaming technology and prototyping of rehabilitation applications

Year: 2008
Type: conference-paper
Abstract: The field of rehabilitation has recently seen various experimentations with games using interfaces that require physical activity. In order to establish the basis for developments and experimentations with those interactive systems, we propose a rapid prototyping approach using various commercial devices and open source software. To demonstrate this idea, we first show how a simple free game can be adapted to specific needs − for training or use by disabled people − by using different sensors and control modes. Similarly, we show that an open on-line virtual world such as Second Life, although not perfect, offers sufficient conditions for quickly building custom content and testing with usual interactive devices. When presented to these prototyping possibilities, people from the target group (health care professionals, patients, handicapped, families) are able to relate to their needs and to elaborate on the use of such systems. In other words, the availability of a simple prototyping platform with free games and new interfaces already opens the discussion on the design of original rehabilitation applications.
Language: English
Subfield: Rehabilitation
Field: Medicine
Open Access status: green
OpenAlex ID: W2121715738
FWCI: 1.907
Cites: 9
Cited by: 8
Related to: 10