Work

Condition Driven Adaptive Music Generation for Computer Games

Year: 2013
Type: article
Abstract: The video game industry has grown to a multibillion dollar, worldwide industry.The background music tends adaptively in reference to the specific game content during the game length of the play.Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay.This research paper outlines the use of condition driven adaptive music generation for audio and video to dynamically incorporate adaptively.
Authors: Alamgir Naushad, Tufail Muhammad
Language: English
Open Access status: bronze
OpenAlex ID: W2125796281
FWCI:
Cites: 20
Cited by: 2
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