Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness
Year: 2015
Type: conference-paper
Study design: Observational Study
Abstract: This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers' adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT self-efficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the variance of the dependent variables indicating that these predictors might not be the most relevant factors in the adoption of game-based learning technologies.
Authors: Juho Hamari, Tuula Nousiainen
Institutions: Tampere University, University of Tampere, University of Jyväskylä
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
Funder: Tekes
OpenAlex ID: W2138377016
