Work

Do We Need Real-Time Hermeneutics? Structures of Meaning in Games

Year: 2011
Type: conference-paper
Abstract: Games differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games.
Language: English
Open Access status: green
OpenAlex ID: W2145356489
FWCI:
Cites: 22
Cited by: 9
Related to: 10