Year: 1983
Type: article
Abstract: The creative activity of programming—to be distinguished from coding—is usually taught by examples serving to exhibit certain techniques. It is here considered as a sequence of design decisions concerning the decomposition of tasks into subtasks and of data into data structures. The process of successive refinement of specifications is illustrated by a short but nontrivial example, from which a number of conclusions are drawn regarding the art and the instruction of programming.
Source: Communications of the ACM
Author: Niklaus Wirth
Institution: ETH Zurich
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
Open Access status: bronze
OpenAlex ID: W2148817888
