Work

Real-time Reflection using Ray Tracing with Geometry Field

Year: 2006
Type: article
Abstract: A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.
Language: English
Open Access status: green
OpenAlex ID: W2148913287
FWCI: 0.572
Cites: 21
Cited by: 4
Related to: 10