Real-time Reflection using Ray Tracing with Geometry Field
Year: 2006
Type: article
Abstract: A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.
DOI: 10.2312/egs.20061021
Authors: Li, Shengying, Fan, Zhe, Yin, Xiaotian, Mueller, Klaus, Kaufman, Arie E., Gu, Xianfeng
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W2148913287
