Year: 1985
Type: article
Abstract: A method is presented for representing botanical trees, given three-dimensional points and connections. Limbs are modeled as generalized cylinders whose axes are space curves that interpolate the points. A free-form surface connects branching limbs. "Blobby" techniques are used to model the tree trunk as a series of non-circular cross sections. Bark is simulated with a bump map digitized from real world bark; leaves are textures mapped onto simple surfaces.
Source: ACM SIGGRAPH Computer Graphics
Author: Jules Bloomenthal
Institutions: Palo Alto Research Center, New York Institute of Technology
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: bronze
OpenAlex ID: W2155196493
